Cammy
Updated 5 days agoSteamSteamJapanJapanC100%

Espresso

Balletic Barrage
Rank 32LP 20,204
Last 107–3Last 2013–7
Winrate
54%
38W · 32L · 70 stored
Ranked matches
70
selected mode
Wins
38
Ranked
Losses
32
Ranked
Peak LP
20,204
Cammy

Ranked LP · Cammy

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Cammy
Espresso · Cammy
Yasmine
Opponent · Yasmineぐるじお

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
Espresso’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitEspressoLegendsDifference LessLegendsMore
CA44.0%9.3%+34.7%
SA312.0%31.2%-19.2%
SA22.0%16.0%-14.0%
Drive Arts28.4%16.8%+11.6%
Drive Rush (cancel)29.3%40.7%-11.5%
Drive Guard1.0%10.1%-9.1%
Corner pressure6.6012.91-6.31
Drive Impact gauge6.8%1.3%+5.6%
Drive Rush (parry)0.1%5.2%-5.1%
Time cornered5.608.80-3.20
SA142.0%43.6%-1.6%
Throws3.802.43+1.37
Drive Parry0.201.56-1.36
Perfect Parry0.000.54-0.54
Got Punish Countered0.400.06+0.34
Got thrown2.402.13+0.27
Drive Impact0.400.16+0.24
Punish Counters landed0.300.09+0.21
Drive Reversal0.000.18-0.18
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
Throw techs0.300.35-0.05
Throw parries0.200.25-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 6.6 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.6 · reference 12.91
    • Time cornered: profile 5.6 · reference 8.8
  2. Give each meter spend a purpose

    SA2: profile 2% · reference 16%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 2% · reference 16%
    • SA3: profile 12% · reference 31.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 6.8% · reference 1.3%
  3. Test the close-range pattern

    Throws: profile 3.8 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.8 · reference 2.43
    • Got thrown: profile 2.4 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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