Marisa
Updated 18 hours agoCrossPlatformCrossPlatformJapanJapanC100%

JPS11mg

Go Beyond the Battle!
Rank 36MR 1,377#556,609
Last 103–7Last 206–14
Winrate
42%
120W · 169L · 289 stored
Ranked matches
289
selected mode
Wins
120
Ranked
Losses
169
Ranked
Peak MR
1,425
Marisa

Ranked MR · Marisa

99 local · 0 imported · 99 on chart · 289 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
JPS11mg · Ryu
Akuma
Opponent · Akumaぴろぴろろろろ☆

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
JPS11mg’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitJPS11mgLegendsDifference LessLegendsMore
CA35.1%7.3%+27.8%
Drive Rush (cancel)47.3%29.3%+18.0%
SA25.4%18.1%-12.7%
Drive Rush (parry)0.4%8.9%-8.6%
SA324.3%32.8%-8.5%
Drive Arts11.7%19.0%-7.3%
SA135.1%41.8%-6.7%
Corner pressure6.2010.02-3.82
Drive Guard11.0%14.5%-3.5%
Drive Parry3.501.56+1.94
Got thrown3.602.20+1.40
Time cornered9.107.86+1.24
Drive Impact gauge0.9%1.8%-0.9%
Throws2.902.03+0.87
Throw techs0.900.54+0.36
Drive Reversal0.100.33-0.23
Perfect Parry0.800.59+0.21
Throw parries0.100.28-0.18
Stuns landed0.000.09-0.09
Punish Counters landed0.200.11+0.09
Got Punish Countered0.200.11+0.09
Got stunned0.000.03-0.03
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3.3 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.59
    • Perfect Parry: profile 0.8 · reference 0.6
    • Drive Reversal: profile 0.2 · reference 0.32
  2. Review close-range choices

    Throws: profile 1.2 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.2 · reference 2.13
    • Got thrown: profile 2.8 · reference 2.3
    • Throw techs: profile 0.4 · reference 0.52
  3. Trace how you lose or gain space

    Corner pressure: profile 9.5 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.5 · reference 10.2
    • Time cornered: profile 8.4 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 759 wins in 1,547 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 759 wins in 1,547 games
    • vs Akuma: 99 wins in 175 games
    • vs M. Bison: 74 wins in 144 games
  2. Probe defense before committing

    Drive Parry: profile 3.3 · reference 1.59

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.59
    • Perfect Parry: profile 0.8 · reference 0.6
    • Drive Reversal: profile 0.2 · reference 0.32
  3. Test the Drive Impact tendency

    Drive Impact gauge: profile 0.7% · reference 1.9%

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact gauge: profile 0.7% · reference 1.9%
    • Drive Impact: profile 0.1 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
  3. Review defensive decisions

    Drive Parry: profile 3.4 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.4 · reference 1.69
    • Perfect Parry: profile 0.7 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 13 wins in 53 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 13 wins in 53 games
  2. Probe defense before committing

    Drive Parry: profile 3.4 · reference 1.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.4 · reference 1.69
    • Perfect Parry: profile 0.7 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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