C. Viper
Updated 9 hours agoSteamSteamOtherOtherClub · TachikawaCorpC83%

やまでステーキやきたい

Because I'm Cute, Obviously!
Rank 36MR 2,238#21
Last 109–1+64Last 2017–3+105
Winrate
67%
220W · 107L · 327 stored
Ranked matches
327
selected mode
Wins
220
Ranked
Losses
107
Ranked
Peak MR
2,238
C. Viper

Ranked MR · C. Viper

367 local · 4479 imported · 4655 on chart · 562 battles stored

Latest game

VictoryRanked

Replay not requested
Sagat
CRTachikawa · Sagat
C. Viper
Opponent · C. Viperjinx

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 2, 2026, 10:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
やまでステーキやきたい’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Fujimura 2238 · Kazunoko 2228 · inaba 2203 · CRTachikawa 2157 · Yoske 2144 · +25 others

Largest absolute differences first23 habits
HabitやまでステーキやきたいLegendsDifference LessLegendsMore
Drive Rush (cancel)26.2%16.4%+9.8%
SA332.3%26.8%+5.6%
Drive Arts19.3%23.2%-3.9%
SA218.2%21.5%-3.3%
Drive Rush (parry)10.5%7.3%+3.2%
Drive Guard16.9%14.2%+2.7%
Time cornered6.008.66-2.66
CA5.1%6.8%-1.7%
Corner pressure11.8011.07+0.73
SA144.4%45.0%-0.5%
Throws1.902.28-0.38
Got thrown1.902.19-0.29
Drive Parry1.301.52-0.22
Drive Impact gauge1.6%1.8%-0.2%
Drive Reversal0.100.28-0.18
Perfect Parry0.800.63+0.17
Got Punish Countered0.000.07-0.07
Throw techs0.400.47-0.07
Drive Impact0.200.16+0.04
Stuns landed0.100.07+0.03
Got stunned0.000.02-0.02
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 71 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 71 wins in 100 games
  2. Trace how you lose or gain space

    Time cornered: profile 6 · reference 8.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 6 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.3 · reference 1.52

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.52
    • Perfect Parry: profile 0.8 · reference 0.63
  2. Build pressure without overextending

    Corner pressure: profile 11.8 · reference 11.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.8 · reference 11.07
    • Time cornered: profile 6 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage