Latest game
C.やまでステーキやきたい
Ranked MR · C. Viper
367 local · 4479 imported · 4655 on chart · 562 battles stored
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 2, 2026, 10:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | やまでステーキやきたい | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 26.2% | 16.4% | +9.8% | |
| SA3 | 32.3% | 26.8% | +5.6% | |
| Drive Arts | 19.3% | 23.2% | -3.9% | |
| SA2 | 18.2% | 21.5% | -3.3% | |
| Drive Rush (parry) | 10.5% | 7.3% | +3.2% | |
| Drive Guard | 16.9% | 14.2% | +2.7% | |
| Time cornered | 6.00 | 8.66 | -2.66 | |
| CA | 5.1% | 6.8% | -1.7% | |
| Corner pressure | 11.80 | 11.07 | +0.73 | |
| SA1 | 44.4% | 45.0% | -0.5% | |
| Throws | 1.90 | 2.28 | -0.38 | |
| Got thrown | 1.90 | 2.19 | -0.29 | |
| Drive Parry | 1.30 | 1.52 | -0.22 | |
| Drive Impact gauge | 1.6% | 1.8% | -0.2% | |
| Drive Reversal | 0.10 | 0.28 | -0.18 | |
| Perfect Parry | 0.80 | 0.63 | +0.17 | |
| Got Punish Countered | 0.00 | 0.07 | -0.07 | |
| Throw techs | 0.40 | 0.47 | -0.07 | |
| Drive Impact | 0.20 | 0.16 | +0.04 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got stunned | 0.00 | 0.02 | -0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Punish Counters landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Compare decisions across wins and losses
Recent stored ranked sample: 71 wins in 100 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 71 wins in 100 games
Trace how you lose or gain space
Time cornered: profile 6 · reference 8.66
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 6 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 1.3 · reference 1.52
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.3 · reference 1.52
- Perfect Parry: profile 0.8 · reference 0.63
Build pressure without overextending
Corner pressure: profile 11.8 · reference 11.07
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 11.8 · reference 11.07
- Time cornered: profile 6 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

