Mai
Updated 20 hours agoCrossPlatformCrossPlatformJapanJapanC100%

浜にゃん

Flame of the Shiranui
Rank 36MR 1,304#600,194
Last 103–7-30Last 206–14-65
Winrate
42%
30W · 41L · 71 stored
Ranked matches
71
selected mode
Wins
30
Ranked
Losses
41
Ranked
Peak MR
1,393
Mai

Ranked MR · Mai

69 local · 0 imported · 69 on chart · 187 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Mai
浜にゃん · Mai
Elena
Opponent · Elena瞳が曇れば魂が陰るch

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
浜にゃん’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
Habit浜にゃんLegendsDifference LessLegendsMore
SA21.6%20.2%-18.6%
Drive Rush (cancel)12.9%29.4%-16.4%
SA332.3%18.6%+13.6%
CA16.1%6.6%+9.5%
Corner pressure7.6012.99-5.39
Drive Guard18.5%13.4%+5.1%
SA150.0%54.6%-4.6%
Drive Arts25.9%22.7%+3.1%
Drive Impact gauge4.4%1.3%+3.1%
Time cornered12.009.32+2.68
Drive Rush (parry)9.4%7.5%+2.0%
Perfect Parry0.100.70-0.60
Throws3.002.49+0.51
Got thrown2.602.23+0.37
Drive Reversal0.000.19-0.19
Throw techs0.300.46-0.16
Drive Parry2.001.87+0.13
Got Punish Countered0.200.07+0.13
Drive Impact0.300.19+0.11
Got stunned0.100.05+0.05
Stuns landed0.100.06+0.04
Throw parries0.300.26+0.04
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Review close-range choices

    Throws: profile 3.7 · reference 2.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.7 · reference 2.44
    • Throw techs: profile 0.3 · reference 0.47
    • Got thrown: profile 2.6 · reference 2.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 29 wins in 63 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 29 wins in 63 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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