Ingrid
Updated 6 days agoSteamSteamJapanJapanM100%

Hakyu3

Let's Do This
Rank 33LP 21,573
Last 106–4Last 2013–7
Winrate
67%
18W · 9L · 27 stored
Ranked matches
27
selected mode
Wins
18
Ranked
Losses
9
Ranked
Peak LP
22,030
Ingrid

Ranked LP · Ingrid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ingrid
Hakyu3 · Ingrid
Zangief
Opponent · Zangiefokakaka

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
Hakyu3’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitHakyu3LegendsDifference LessLegendsMore
SA213.8%52.1%-38.4%
CA41.4%5.1%+36.3%
SA344.8%15.9%+28.9%
SA10.0%26.9%-26.9%
Drive Arts53.5%27.3%+26.1%
Drive Rush (cancel)8.7%25.1%-16.4%
Drive Guard3.9%12.3%-8.5%
Drive Rush (parry)0.7%7.4%-6.7%
Corner pressure5.7011.52-5.82
Time cornered11.7010.40+1.30
Drive Impact gauge3.2%2.0%+1.2%
Throws1.502.26-0.76
Drive Parry0.901.54-0.64
Perfect Parry0.100.50-0.40
Got Punish Countered0.400.09+0.31
Throw parries0.000.29-0.29
Got thrown1.902.18-0.28
Drive Reversal0.500.31+0.19
Punish Counters landed0.300.13+0.17
Drive Impact0.400.24+0.16
Throw techs0.200.36-0.16
Stuns landed0.000.12-0.12
Got stunned0.000.07-0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.5

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.5
    • Drive Parry: profile 1.8 · reference 1.51
    • Drive Reversal: profile 0.2 · reference 0.3
  2. Give each meter spend a purpose

    SA1: profile 0% · reference 23.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 0% · reference 23.4%
    • SA2: profile 14% · reference 57%
    • SA3: profile 76.7% · reference 15%
  3. Review close-range choices

    Throws: profile 1.6 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.31
    • Throw techs: profile 0.2 · reference 0.41
    • Got thrown: profile 1.6 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.27
    • Drive Impact gauge: profile 4.4% · reference 2.1%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.4 · reference 0.13
  3. Build pressure without overextending

    Time cornered: profile 11.2 · reference 10.23

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.2 · reference 10.23
    • Corner pressure: profile 4.3 · reference 11.85

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage