Updated 4 days agoSteamOtherC100%

ice_premium

Let's Do This

None

R39
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR · JP

0 local · 0 imported · 0 on chart · 208 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
ice_premium · JP
Opponent · Yasmineかにぬほ

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

ice_premium’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
Habitice_premiumLegendsDifference LessLegendsMore
SA210.4%54.2%-43.7%
SA343.3%18.1%+25.2%
CA19.4%5.2%+14.2%
SA126.9%22.6%+4.3%
Time cornered8.6012.00-3.40
Drive Rush (cancel)25.4%22.1%+3.3%
Drive Arts29.2%31.4%-2.2%
Drive Rush (parry)8.4%6.7%+1.7%
Drive Parry1.102.00-0.90
Corner pressure11.3010.70+0.60
Drive Impact gauge2.7%2.1%+0.6%
Got thrown1.702.29-0.59
Throws1.602.02-0.42
Drive Guard12.6%13.0%-0.4%
Throw parries0.100.38-0.28
Throw techs0.200.41-0.21
Perfect Parry0.600.76-0.16
Got Punish Countered0.200.09+0.11
Stuns landed0.200.10+0.10
Drive Reversal0.100.17-0.07
Drive Impact0.300.33-0.03
Punish Counters landed0.100.13-0.03
Got stunned0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
    • Drive Impact gauge: profile 2.7% · reference 2.1%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Give each meter spend a purpose

    SA1: profile 32.6% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 32.6% · reference 19.2%
    • SA2: profile 22.8% · reference 56.6%
    • SA3: profile 32.6% · reference 19.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3.1 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.13
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 2.07
    • Perfect Parry: profile 0.3 · reference 0.79
  3. Build pressure without overextending

    Corner pressure: profile 10.6 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.6 · reference 10.77
    • Time cornered: profile 10.4 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 208 of 208 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
128games
Losses
80games
Draws
0games
Games
208games
Win rate (draw = half win)
61.54%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

17 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 17 rows on page 1; 17 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 9
Character ID
13
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 11
Character ID
17
Ed0-1
Details for Current saved character ratings, row 12
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 14
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 15
Character ID
26
C. Viper0-1
Details for Current saved character ratings, row 16
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 17
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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