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KE極限真滅神ジェノサイドアナザー
Ranked MR · Ken
140 local · 0 imported · 140 on chart · 198 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 極限真滅神ジェノサイドアナザー | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 12.1% | 25.9% | -13.8% | |
| CA | 22.7% | 11.0% | +11.7% | |
| SA3 | 39.4% | 35.8% | +3.6% | |
| Drive Arts | 11.5% | 14.9% | -3.5% | |
| Corner pressure | 10.30 | 13.12 | -2.82 | |
| Drive Guard | 10.2% | 12.7% | -2.6% | |
| Drive Impact gauge | 3.5% | 1.4% | +2.1% | |
| Drive Rush (parry) | 5.0% | 6.8% | -1.7% | |
| SA1 | 25.8% | 27.3% | -1.5% | |
| Drive Rush (cancel) | 37.4% | 38.2% | -0.8% | |
| Throws | 2.10 | 2.57 | -0.47 | |
| Time cornered | 9.40 | 8.95 | +0.45 | |
| Perfect Parry | 0.40 | 0.84 | -0.44 | |
| Drive Parry | 1.70 | 1.89 | -0.19 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Drive Reversal | 0.30 | 0.23 | +0.07 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got thrown | 2.20 | 2.26 | -0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.1
- Got Punish Countered: profile 0.1 · reference 0.08
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.17
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.17
- Drive Impact gauge: profile 3.1% · reference 1.3%
Review close-range choices
Throws: profile 2.3 · reference 2.62
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.3 · reference 2.62
- Throw techs: profile 0.4 · reference 0.45
- Got thrown: profile 2.4 · reference 2.26
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Perfect Parry: profile 0.3 · reference 0.8
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.3 · reference 0.8
- Drive Parry: profile 1.8 · reference 1.93
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.1
Separate a tendency from a one-off event
Recent stored ranked sample: 36 wins in 68 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 36 wins in 68 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

