Latest game
JPさらだばー
Ranked MR · JP
16 local · 0 imported · 16 on chart · 116 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | さらだばー | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 38.5% | 32.1% | +6.4% | |
| CA | 1.6% | 5.0% | -3.3% | |
| Drive Guard | 9.7% | 12.8% | -3.1% | |
| SA3 | 16.4% | 19.2% | -2.8% | |
| Corner pressure | 13.20 | 10.77 | +2.43 | |
| Time cornered | 10.10 | 12.04 | -1.94 | |
| Drive Rush (parry) | 5.5% | 6.5% | -1.1% | |
| Drive Rush (cancel) | 22.3% | 23.1% | -0.9% | |
| Drive Impact gauge | 2.9% | 2.1% | +0.8% | |
| Drive Parry | 1.40 | 2.07 | -0.67 | |
| Got thrown | 1.60 | 2.13 | -0.53 | |
| Perfect Parry | 0.40 | 0.79 | -0.39 | |
| Throw techs | 0.20 | 0.39 | -0.19 | |
| Drive Reversal | 0.30 | 0.13 | +0.17 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Drive Impact | 0.40 | 0.34 | +0.06 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Throws | 2.00 | 1.97 | +0.03 | |
| Throw parries | 0.40 | 0.41 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
- Punish Counters landed: profile 0.1 · reference 0.13
Review defensive decisions
Drive Parry: profile 1.4 · reference 2.07
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.4 · reference 2.07
- Perfect Parry: profile 0.4 · reference 0.79
- Throw techs: profile 0.2 · reference 0.39
Trace how you lose or gain space
Corner pressure: profile 13.2 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 13.2 · reference 10.77
- Time cornered: profile 10.1 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Jul 15, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Sagat: 103 wins in 146 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Sagat: 103 wins in 146 games
- vs Ryu: 368 wins in 485 games
- vs Luke: 105 wins in 194 games
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.34
- Drive Impact gauge: profile 2.9% · reference 2.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Jul 15, 2026 · AI: dots-studio/dots-3-note-preview:free

