Alex
Updated 2 hours agoSteamSteamOtherOtherC100%

Loo-S

Rom-Com
Rank 33LP 21,401
Last 105–5Last 2011–9
Winrate
47%
22W · 25L · 47 stored
Ranked matches
47
selected mode
Wins
22
Ranked
Losses
25
Ranked
Peak LP
21,470
Alex

Ranked LP · Alex

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Alex
Loo-S · Alex
Akuma
Opponent · AkumaUme_ame

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Loo-S’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitLoo-SLegendsDifference LessLegendsMore
SA241.5%27.6%+13.9%
Drive Rush (cancel)19.3%33.2%-13.8%
SA129.2%38.9%-9.7%
Drive Impact gauge10.7%2.0%+8.7%
Corner pressure4.5010.07-5.57
Drive Arts7.8%13.2%-5.4%
CA3.1%8.3%-5.2%
Drive Guard11.6%14.0%-2.4%
Time cornered7.109.50-2.40
Drive Parry0.501.62-1.12
SA326.2%25.2%+1.0%
Drive Rush (parry)9.1%8.2%+0.9%
Drive Reversal1.200.43+0.77
Drive Impact0.800.23+0.57
Throws1.702.24-0.54
Perfect Parry0.100.64-0.54
Punish Counters landed0.600.14+0.46
Got thrown2.602.18+0.42
Got Punish Countered0.500.11+0.39
Throw parries0.100.27-0.17
Throw techs0.400.51-0.11
Got stunned0.100.04+0.06
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1.3 · reference 0.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.47
    • Drive Parry: profile 0.4 · reference 1.63
  2. Trace how you lose or gain space

    Corner pressure: profile 4.9 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.9 · reference 9.01
    • Time cornered: profile 5.8 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.3 · reference 0.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.47
    • Drive Parry: profile 0.4 · reference 1.63
  2. Test the close-range pattern

    Throws: profile 2.2 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 2.32
    • Throw techs: profile 0.3 · reference 0.48
    • Got thrown: profile 2.2 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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