C. Viper
Updated 5 hours agoSteamSteamOtherOtherClub · OhataSC100%

madmaxssp

Let's Do This
Rank 36MR 1,706#27,442
Last 105–5-7Last 2010–10-2
Winrate
51%
237W · 226L · 463 stored
Ranked matches
463
selected mode
Wins
237
Ranked
Losses
226
Ranked
Peak MR
1,706
C. Viper

Ranked MR · C. Viper

563 local · 0 imported · 563 on chart · 603 battles stored

Latest game

DefeatRanked

Replay not requested
Akuma
madmaxssp · Akuma
Guile
Opponent · Guileかなたうじ

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
madmaxssp’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitmadmaxsspLegendsDifference LessLegendsMore
Drive Arts11.4%22.2%-10.8%
SA322.6%29.7%-7.1%
CA12.9%7.7%+5.2%
SA145.2%40.4%+4.8%
Drive Guard19.3%14.7%+4.7%
SA219.4%22.2%-2.9%
Time cornered10.508.60+1.90
Got thrown3.802.20+1.60
Drive Parry2.801.55+1.25
Drive Rush (parry)8.4%7.3%+1.2%
Perfect Parry1.500.71+0.79
Throws2.902.29+0.61
Corner pressure10.2010.80-0.60
Drive Reversal0.400.24+0.16
Drive Impact0.300.17+0.13
Drive Impact gauge1.6%1.7%-0.1%
Punish Counters landed0.200.10+0.10
Got Punish Countered0.000.08-0.08
Stuns landed0.000.07-0.07
Drive Rush (cancel)18.2%18.1%+0.1%
Got stunned0.000.03-0.03
Throw techs0.500.49+0.01
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA3: profile 14.3% · reference 26.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 14.3% · reference 26.8%
    • SA1: profile 64.3% · reference 45%
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.4% · reference 1.8%
  3. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 1.4 · reference 0.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 1.4 · reference 0.63
    • Drive Reversal: profile 0.5 · reference 0.28
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.4% · reference 1.8%
  3. Build pressure without overextending

    Corner pressure: profile 8.2 · reference 11.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 11.07
    • Time cornered: profile 9.1 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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