Dee Jay
Updated 1 week agoCrossPlatformCrossPlatformOtherOtherC100%

hyperbeam

Let's Do This
Rank 36MR 1,777#12,659
Last 104–6-17Last 2010–10-2
Winrate
53%
27W · 24L · 51 stored
Ranked matches
51
selected mode
Wins
27
Ranked
Losses
24
Ranked
Peak MR
1,798
Dee Jay

Ranked MR · Dee Jay

51 local · 0 imported · 51 on chart · 102 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
hyperbeam · Dee Jay
Ken
Opponent · KenSoramiru

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
hyperbeam’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabithyperbeamLegendsDifference LessLegendsMore
SA15.7%36.2%-30.5%
SA364.2%33.8%+30.4%
Drive Rush (cancel)10.8%23.0%-12.1%
Drive Arts33.9%24.7%+9.3%
Drive Rush (parry)11.7%8.9%+2.8%
CA11.3%8.7%+2.6%
SA218.9%21.3%-2.5%
Drive Impact gauge3.4%1.8%+1.7%
Drive Parry0.801.76-0.96
Throws3.202.38+0.82
Corner pressure12.9012.23+0.67
Got thrown1.802.20-0.40
Perfect Parry0.200.57-0.37
Drive Guard15.4%15.1%+0.4%
Time cornered8.909.11-0.21
Drive Impact0.300.24+0.06
Throw parries0.200.25-0.05
Punish Counters landed0.100.13-0.03
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Drive Reversal0.200.19+0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA3: profile 59.6% · reference 33.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 59.6% · reference 33.7%
    • CA: profile 17% · reference 9.2%
    • SA1: profile 2.1% · reference 35.1%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.12
  3. Review close-range choices

    Throws: profile 3.1 · reference 2.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.49
    • Got thrown: profile 1.8 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 291 wins in 579 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 291 wins in 579 games
    • vs Ryu: 19 wins in 43 games
    • vs Yasmine: 15 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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