M. Bison
Updated 22 hours agoSteamSteamJapanJapanM100%

kasou225

I Shall Give You Death!
Rank 36MR 1,441#470,530
Last 108–2+44Last 2012–8+27
Winrate
50%
54W · 53L · 107 stored
Ranked matches
107
selected mode
Wins
54
Ranked
Losses
53
Ranked
Peak MR
1,534
M. Bison

Ranked MR · M. Bison

107 local · 139 imported · 243 on chart · 110 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
kasou225 · M. Bison
Dee Jay
Opponent · Dee JayYamato1116

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
kasou225’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habitkasou225LegendsDifference LessLegendsMore
SA152.5%33.7%+18.8%
SA23.8%21.0%-17.2%
Drive Rush (cancel)40.9%30.0%+10.9%
Drive Arts11.2%18.7%-7.6%
SA331.3%35.2%-3.9%
CA12.5%10.2%+2.3%
Throws4.502.42+2.08
Drive Impact gauge3.3%1.5%+1.8%
Corner pressure10.5011.91-1.41
Time cornered10.609.85+0.75
Throw techs0.200.57-0.37
Drive Parry2.101.75+0.35
Perfect Parry0.400.74-0.34
Got thrown2.902.59+0.31
Throw parries0.500.26+0.24
Drive Guard13.6%13.4%+0.2%
Drive Rush (parry)7.0%7.2%-0.2%
Drive Reversal0.200.33-0.13
Got Punish Countered0.200.09+0.11
Drive Impact0.300.19+0.11
Punish Counters landed0.200.11+0.09
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.4 · reference 0.68

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.68
    • Drive Reversal: profile 0.2 · reference 0.3
  2. Review close-range choices

    Throws: profile 3.8 · reference 2.55

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.8 · reference 2.55
    • Got thrown: profile 2.8 · reference 2.48
    • Throw techs: profile 0.4 · reference 0.47
  3. Give each meter spend a purpose

    SA2: profile 3.3% · reference 18.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 3.3% · reference 18.6%
    • CA: profile 23.3% · reference 10.6%
    • Drive Arts: profile 14% · reference 17.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.68

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.68
    • Drive Reversal: profile 0.2 · reference 0.3
  2. Test the close-range pattern

    Throws: profile 3.8 · reference 2.55

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.8 · reference 2.55
    • Got thrown: profile 2.8 · reference 2.48
    • Throw techs: profile 0.4 · reference 0.47
  3. Use matchup records as scouting leads

    vs Char 253: 339 wins in 665 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 339 wins in 665 games
    • vs Luke: 33 wins in 72 games
    • vs Terry: 36 wins in 52 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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