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MA페그오격겜기원
Ranked MR · Mai
1305 local · 12940 imported · 13275 on chart · 1320 battles stored
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 페그오격겜기원 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 70.4% | 54.6% | +15.8% | |
| SA3 | 8.6% | 18.6% | -10.0% | |
| Drive Rush (cancel) | 23.2% | 29.4% | -6.2% | |
| Drive Arts | 28.2% | 22.7% | +5.5% | |
| CA | 3.7% | 6.6% | -2.9% | |
| SA2 | 17.3% | 20.2% | -2.9% | |
| Corner pressure | 10.90 | 12.99 | -2.09 | |
| Drive Guard | 11.4% | 13.4% | -2.0% | |
| Drive Rush (parry) | 5.8% | 7.5% | -1.6% | |
| Got thrown | 2.80 | 2.23 | +0.57 | |
| Throw techs | 1.00 | 0.46 | +0.54 | |
| Drive Impact gauge | 0.9% | 1.3% | -0.4% | |
| Time cornered | 8.90 | 9.32 | -0.42 | |
| Perfect Parry | 0.30 | 0.70 | -0.40 | |
| Throws | 2.10 | 2.49 | -0.39 | |
| Drive Parry | 2.00 | 1.87 | +0.13 | |
| Drive Reversal | 0.10 | 0.19 | -0.09 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 | |
| Throw parries | 0.30 | 0.26 | +0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Drive Impact | 0.20 | 0.19 | +0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Mai · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.11
Review defensive decisions
Drive Parry: profile 2.1 · reference 1.69
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.1 · reference 1.69
- Drive Reversal: profile 0.2 · reference 0.15
- Throw techs: profile 0.6 · reference 0.47
Give each meter spend a purpose
SA1: profile 73.3% · reference 52.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 73.3% · reference 52.8%
- SA2: profile 13.6% · reference 20.8%
- SA3: profile 10.8% · reference 20.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.11
Probe defense before committing
Drive Parry: profile 2.1 · reference 1.69
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.1 · reference 1.69
- Drive Reversal: profile 0.2 · reference 0.15
- Throw techs: profile 0.6 · reference 0.47
Adapt to the visible gauge
SA1: profile 73.3% · reference 52.8%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA1: profile 73.3% · reference 52.8%
- SA2: profile 13.6% · reference 20.8%
- SA3: profile 10.8% · reference 20.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

