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DE特朗机爱玩普坝
Ranked MR · Dee Jay
44 local · 0 imported · 44 on chart · 103 battles stored
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 11, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 特朗机爱玩普坝 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 9.6% | 36.2% | -26.6% | |
| SA2 | 43.8% | 21.3% | +22.5% | |
| Drive Rush (cancel) | 4.9% | 23.0% | -18.1% | |
| Drive Arts | 37.4% | 24.7% | +12.8% | |
| SA3 | 39.7% | 33.8% | +6.0% | |
| Corner pressure | 7.60 | 12.23 | -4.63 | |
| Drive Guard | 10.8% | 15.1% | -4.2% | |
| Drive Impact gauge | 5.2% | 1.8% | +3.4% | |
| Time cornered | 12.00 | 9.11 | +2.89 | |
| CA | 6.8% | 8.7% | -1.9% | |
| Drive Parry | 0.60 | 1.76 | -1.16 | |
| Throws | 1.40 | 2.38 | -0.98 | |
| Perfect Parry | 0.10 | 0.57 | -0.47 | |
| Drive Rush (parry) | 8.5% | 8.9% | -0.4% | |
| Got thrown | 2.50 | 2.20 | +0.30 | |
| Drive Impact | 0.50 | 0.24 | +0.26 | |
| Throw techs | 0.20 | 0.43 | -0.23 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Throw parries | 0.10 | 0.25 | -0.15 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dee Jay · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.5 · reference 0.24
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.5 · reference 0.24
- Drive Impact gauge: profile 5.2% · reference 1.8%
Review defensive decisions
Drive Parry: profile 0.6 · reference 1.76
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.76
- Perfect Parry: profile 0.1 · reference 0.57
Give each meter spend a purpose
SA2: profile 43.8% · reference 21.3%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 43.8% · reference 21.3%
- SA3: profile 39.7% · reference 33.8%
- Drive Arts: profile 37.4% · reference 24.7%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 581 wins in 1,227 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 581 wins in 1,227 games
- vs Dee Jay: 42 wins in 132 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.09
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.09
Build pressure without overextending
Time cornered: profile 12 · reference 9.11
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 12 · reference 9.11
- Corner pressure: profile 7.6 · reference 12.23
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

