JP
Updated 2 days agoSteamSteamOtherOtherC100%

けんたろう Mk-2

Let's Do This
Rank 36MR 1,670#39,733
Last 109–1+63Last 2013–7+52
Winrate
52%
109W · 99L · 208 stored
Ranked matches
208
selected mode
Wins
109
Ranked
Losses
99
Ranked
Peak MR
1,692
JP

Ranked MR · JP

208 local · 0 imported · 208 on chart · 230 battles stored

Latest game

VictoryRanked

Replay not requested
JP
けんたろう Mk-2 · JP
Luke
Opponent · Luketuno1995

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
けんたろう Mk-2’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habitけんたろう Mk-2LegendsDifference LessLegendsMore
SA266.2%56.6%+9.6%
Drive Rush (cancel)16.9%23.1%-6.2%
Drive Arts37.0%32.1%+4.9%
SA314.9%19.2%-4.3%
Corner pressure7.1010.77-3.67
Drive Guard16.4%12.8%+3.5%
SA116.2%19.2%-3.0%
CA2.7%5.0%-2.3%
Time cornered13.7012.04+1.66
Drive Parry3.402.07+1.33
Drive Rush (parry)7.5%6.5%+1.0%
Throws1.001.97-0.97
Got thrown1.702.13-0.43
Drive Impact gauge1.7%2.1%-0.4%
Perfect Parry0.400.79-0.39
Throw parries0.200.41-0.21
Throw techs0.200.39-0.19
Drive Impact0.200.34-0.14
Drive Reversal0.000.13-0.13
Got Punish Countered0.200.08+0.12
Stuns landed0.000.09-0.09
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Trace how you lose or gain space

    Time cornered: profile 13.7 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 13.7 · reference 12.04
    • Corner pressure: profile 7.1 · reference 10.77
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
    • Drive Impact gauge: profile 1.7% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 75 wins in 141 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 75 wins in 141 games
    • vs Terry: 94 wins in 137 games
    • vs Yasmine: 45 wins in 90 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 56 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 56 wins in 100 games
  3. Probe defense before committing

    Drive Parry: profile 3.4 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.4 · reference 2.07
    • Perfect Parry: profile 0.4 · reference 0.79
    • Drive Reversal: profile 0 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage