JP
Updated 3 hours agoSteamSteamChinaChinaC100%

菜豹来辣

Let's Do This
Rank 36MR 1,500#262,481
Last 107–3Last 2014–6
Winrate
74%
31W · 11L · 42 stored
Ranked matches
42
selected mode
Wins
31
Ranked
Losses
11
Ranked
Peak MR
1,500
JP

Ranked MR · JP

2 local · 0 imported · 2 on chart · 42 battles stored

Latest game

DefeatRanked

Replay not requested
JP
菜豹来辣 · JP
Juri
Opponent · Juriisrainwet

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
菜豹来辣’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
Habit菜豹来辣LegendsDifference LessLegendsMore
Drive Rush (cancel)2.7%22.1%-19.4%
SA270.8%54.2%+16.7%
SA112.5%22.6%-10.1%
Drive Arts40.9%31.4%+9.5%
Corner pressure4.8010.70-5.90
Drive Guard7.2%13.0%-5.8%
SA313.9%18.1%-4.2%
CA2.8%5.2%-2.4%
Time cornered10.2012.00-1.80
Drive Rush (parry)5.0%6.7%-1.7%
Drive Impact gauge3.7%2.1%+1.6%
Drive Parry0.602.00-1.40
Got thrown3.202.29+0.91
Perfect Parry0.000.76-0.76
Drive Reversal0.800.17+0.63
Throw techs0.800.41+0.39
Punish Counters landed0.500.13+0.37
Throws1.702.02-0.32
Got Punish Countered0.300.09+0.21
Throw parries0.200.38-0.18
Drive Impact0.500.33+0.17
Stuns landed0.000.10-0.10
Got stunned0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.09
    • Punish Counters landed: profile 0.5 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 0.6 · reference 2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 2
    • Perfect Parry: profile 0 · reference 0.76
  3. Trace how you lose or gain space

    Corner pressure: profile 4.8 · reference 10.7

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.8 · reference 10.7
    • Time cornered: profile 10.2 · reference 12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 26 wins in 43 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 26 wins in 43 games
    • vs Zangief: 17 wins in 42 games
    • vs Akuma: 17 wins in 40 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

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