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ALあろはP
Ranked MR · Alex
73 local · 0 imported · 73 on chart · 73 battles stored
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | あろはP | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 45.0% | 25.2% | +19.8% | |
| SA2 | 10.0% | 27.6% | -17.6% | |
| Drive Rush (cancel) | 42.3% | 33.2% | +9.1% | |
| SA1 | 31.7% | 38.9% | -7.2% | |
| CA | 13.3% | 8.3% | +5.0% | |
| Drive Arts | 10.0% | 13.2% | -3.2% | |
| Corner pressure | 7.70 | 10.07 | -2.37 | |
| Time cornered | 7.40 | 9.50 | -2.10 | |
| Drive Guard | 12.4% | 14.0% | -1.7% | |
| Drive Impact gauge | 1.1% | 2.0% | -0.9% | |
| Drive Rush (parry) | 8.9% | 8.2% | +0.8% | |
| Drive Parry | 1.00 | 1.62 | -0.62 | |
| Perfect Parry | 0.20 | 0.64 | -0.44 | |
| Drive Reversal | 0.10 | 0.43 | -0.33 | |
| Throws | 2.50 | 2.24 | +0.26 | |
| Drive Impact | 0.10 | 0.23 | -0.13 | |
| Throw techs | 0.60 | 0.51 | +0.09 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.10 | 0.14 | -0.04 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Got thrown | 2.20 | 2.18 | +0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Jamie · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.07
- Got Punish Countered: profile 0.1 · reference 0.08
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 1.2% · reference 1.5%
Review close-range choices
Throws: profile 1.7 · reference 2.38
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.7 · reference 2.38
- Throw techs: profile 0.7 · reference 0.42
- Got thrown: profile 2.2 · reference 1.97
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Parry: profile 0.8 · reference 1.7
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.7
- Perfect Parry: profile 0.1 · reference 0.6
Build pressure without overextending
Corner pressure: profile 6 · reference 14.71
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6 · reference 14.71
- Time cornered: profile 8 · reference 7.67
Use matchup records as scouting leads
vs Char 253: 185 wins in 351 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 185 wins in 351 games
- vs Luke: 25 wins in 44 games
- vs Yasmine: 15 wins in 32 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Luke · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0.7 · reference 0.37
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.7 · reference 0.37
- Throws: profile 1.7 · reference 2.43
- Got thrown: profile 2.2 · reference 2.01
Give each meter spend a purpose
SA2: profile 4.8% · reference 26%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 4.8% · reference 26%
- SA1: profile 54% · reference 30.6%
- SA3: profile 28.6% · reference 34.2%
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.08
- Got Punish Countered: profile 0.1 · reference 0.06
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.19
Probe defense before committing
Drive Parry: profile 0.8 · reference 1.8
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.8
- Perfect Parry: profile 0.1 · reference 0.69
- Drive Reversal: profile 0.1 · reference 0.2
Build pressure without overextending
Corner pressure: profile 6 · reference 13.55
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6 · reference 13.55
- Time cornered: profile 8 · reference 8.74
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Alex · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
Review defensive decisions
Drive Parry: profile 0.8 · reference 1.63
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.63
- Perfect Parry: profile 0.1 · reference 0.7
- Drive Reversal: profile 0.1 · reference 0.47
Give each meter spend a purpose
Drive Arts: profile 12.3% · reference 14.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 12.3% · reference 14.2%
- SA1: profile 54% · reference 43%
- SA2: profile 4.8% · reference 28.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
Probe defense before committing
Drive Parry: profile 0.8 · reference 1.63
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.63
- Perfect Parry: profile 0.1 · reference 0.7
- Drive Reversal: profile 0.1 · reference 0.47
Adapt to the visible gauge
Drive Arts: profile 12.3% · reference 14.2%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 12.3% · reference 14.2%
- SA1: profile 54% · reference 43%
- SA2: profile 4.8% · reference 28.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

