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KEパワーダンク森下
Ranked MR · Ken
21 local · 0 imported · 21 on chart · 21 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | パワーダンク森下 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 8.3% | 27.3% | -18.9% | |
| SA3 | 50.0% | 35.8% | +14.2% | |
| CA | 16.7% | 11.0% | +5.6% | |
| Drive Rush (cancel) | 34.3% | 38.2% | -3.9% | |
| Corner pressure | 10.10 | 13.12 | -3.02 | |
| Drive Arts | 17.7% | 14.9% | +2.8% | |
| Time cornered | 7.20 | 8.95 | -1.75 | |
| Drive Rush (parry) | 8.0% | 6.8% | +1.2% | |
| SA2 | 25.0% | 25.9% | -0.9% | |
| Drive Guard | 13.4% | 12.7% | +0.7% | |
| Perfect Parry | 0.40 | 0.84 | -0.44 | |
| Drive Parry | 1.60 | 1.89 | -0.29 | |
| Throws | 2.80 | 2.57 | +0.23 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Drive Impact gauge | 1.6% | 1.4% | +0.2% | |
| Throw techs | 0.60 | 0.44 | +0.16 | |
| Got thrown | 2.40 | 2.26 | +0.14 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Impact | 0.20 | 0.19 | +0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.09
- Punish Counters landed: profile 0.1 · reference 0.11
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.18
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.18
- Drive Impact gauge: profile 1.6% · reference 1.3%
Trace how you lose or gain space
Corner pressure: profile 10.1 · reference 12.08
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 10.1 · reference 12.08
- Time cornered: profile 7.2 · reference 9.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Yasmine: 69 wins in 127 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 69 wins in 127 games
- vs Mai: 26 wins in 47 games
Probe defense before committing
Drive Reversal: profile 0 · reference 0.21
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.21
- Perfect Parry: profile 0.4 · reference 0.79
Adapt to the visible gauge
SA3: profile 50% · reference 37.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 50% · reference 37.5%
- CA: profile 16.7% · reference 11%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Terry · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.09
Trace how you lose or gain space
Corner pressure: profile 10.1 · reference 12.01
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 10.1 · reference 12.01
- Time cornered: profile 7.2 · reference 9.55
Review close-range choices
Throws: profile 2.8 · reference 2.48
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.8 · reference 2.48
- Got thrown: profile 2.4 · reference 2.18
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 111 wins in 185 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 111 wins in 185 games
- vs Yasmine: 96 wins in 159 games
Probe defense before committing
Drive Reversal: profile 0 · reference 0.23
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.23
- Perfect Parry: profile 0.4 · reference 0.73
- Throw techs: profile 0.6 · reference 0.37
Adapt to the visible gauge
SA3: profile 50% · reference 29.9%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 50% · reference 29.9%
- CA: profile 16.7% · reference 8.7%
- SA1: profile 8.3% · reference 34.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

