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MA小川貴弘アナ推し
Ranked LP · Mai
League points over time for this character
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 小川貴弘アナ推し | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 13.8% | 54.6% | -40.8% | |
| SA3 | 48.8% | 18.6% | +30.1% | |
| CA | 21.3% | 6.6% | +14.6% | |
| Drive Rush (parry) | 1.4% | 7.5% | -6.1% | |
| Drive Rush (cancel) | 33.9% | 29.4% | +4.6% | |
| Drive Arts | 27.1% | 22.7% | +4.3% | |
| Drive Guard | 9.1% | 13.4% | -4.3% | |
| SA2 | 16.3% | 20.2% | -3.9% | |
| Corner pressure | 9.20 | 12.99 | -3.79 | |
| Time cornered | 12.80 | 9.32 | +3.48 | |
| Drive Impact gauge | 4.6% | 1.3% | +3.2% | |
| Got thrown | 3.00 | 2.23 | +0.77 | |
| Drive Parry | 2.40 | 1.87 | +0.53 | |
| Drive Impact | 0.60 | 0.19 | +0.41 | |
| Throws | 2.80 | 2.49 | +0.31 | |
| Punish Counters landed | 0.40 | 0.10 | +0.30 | |
| Drive Reversal | 0.00 | 0.19 | -0.19 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Perfect Parry | 0.60 | 0.70 | -0.10 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Throw techs | 0.40 | 0.46 | -0.06 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Mai · Latest 100
What to improve
Trace how you lose or gain space
Time cornered: profile 12.8 · reference 9.32
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 12.8 · reference 9.32
Study a recurring matchup situation
vs Char 253: 643 wins in 1,235 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 643 wins in 1,235 games
- vs Mai: 21 wins in 52 games
- vs Akuma: 77 wins in 134 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Build pressure without overextending
Time cornered: profile 12.8 · reference 9.32
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 12.8 · reference 9.32
Probe defense before committing
Drive Parry: profile 2.4 · reference 1.87
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.4 · reference 1.87
- Perfect Parry: profile 0.6 · reference 0.7
Test the close-range pattern
Throw techs: profile 0.4 · reference 0.46
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.4 · reference 0.46
- Got thrown: profile 3 · reference 2.23
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

