Manon
Updated 10 hours agoSteamSteamJapanJapanC100%

Malmet

You've Got This, Juri!
Rank 36MR 1,604#84,331
Last 106–4+18Last 2012–8+36
Winrate
51%
46W · 44L · 90 stored
Ranked matches
90
selected mode
Wins
46
Ranked
Losses
44
Ranked
Peak MR
1,604
Manon

Ranked MR · Manon

90 local · 0 imported · 90 on chart · 147 battles stored

Latest game

VictoryCustom Room

Replay not requested
Manon
Malmet · Manon
Terry
Opponent · Terryはむだいマン

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
Malmet’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitMalmetLegendsDifference LessLegendsMore
SA3100.0%32.9%+67.1%
SA20.0%32.1%-32.1%
SA10.0%25.4%-25.4%
Drive Arts1.2%11.3%-10.1%
CA0.0%9.7%-9.7%
Corner pressure2.108.16-6.06
Drive Rush (parry)0.5%5.0%-4.5%
Drive Impact gauge5.8%1.8%+4.0%
Drive Rush (cancel)45.6%43.0%+2.6%
Drive Guard9.3%11.3%-2.0%
Time cornered7.508.72-1.22
Drive Parry3.001.80+1.20
Drive Reversal1.100.30+0.80
Throws3.302.53+0.77
Throw techs0.000.56-0.56
Drive Impact0.600.22+0.38
Punish Counters landed0.400.14+0.26
Got Punish Countered0.300.11+0.19
Got thrown2.102.28-0.18
Perfect Parry0.500.64-0.14
Throw parries0.100.20-0.10
Stuns landed0.000.07-0.07
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0 · reference 0.56

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.56
    • Got thrown: profile 2.5 · reference 2.28
    • Throws: profile 3.5 · reference 2.53
  2. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.64
    • Drive Parry: profile 1.2 · reference 1.8
    • Drive Reversal: profile 0.9 · reference 0.3
  3. Trace how you lose or gain space

    Corner pressure: profile 1.9 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 1.9 · reference 8.16
    • Time cornered: profile 4.9 · reference 8.72

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 6.1% · reference 1.8%
  2. Use matchup records as scouting leads

    vs Char 253: 458 wins in 953 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 458 wins in 953 games
    • vs Yasmine: 48 wins in 98 games
    • vs Zangief: 33 wins in 84 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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