Jamie
Updated 12 hours agoSteamSteamOtherOtherC100%

sabacha

Let's Do This
Rank 36MR 1,346#585,130
Last 104–6-13Last 2010–10+3
Winrate
49%
50W · 52L · 102 stored
Ranked matches
102
selected mode
Wins
50
Ranked
Losses
52
Ranked
Peak MR
1,402
Jamie

Ranked MR · Jamie

102 local · 0 imported · 102 on chart · 102 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
sabacha · Jamie
Mai
Opponent · Maiココナツ星人

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
sabacha’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitsabachaLegendsDifference LessLegendsMore
SA370.0%39.7%+30.3%
SA110.0%29.0%-19.0%
SA210.0%21.4%-11.4%
Drive Arts14.5%23.2%-8.7%
Drive Rush (cancel)37.6%33.8%+3.7%
Corner pressure13.4014.89-1.49
Throw techs1.500.40+1.10
Got thrown3.202.15+1.05
Drive Rush (parry)4.8%5.7%-0.9%
Drive Impact gauge1.9%1.4%+0.5%
Drive Guard10.5%11.0%-0.4%
Drive Parry1.401.78-0.38
Time cornered8.208.56-0.36
Throws2.702.40+0.30
CA10.0%9.8%+0.2%
Got Punish Countered0.200.06+0.14
Stuns landed0.000.08-0.08
Got stunned0.000.06-0.06
Drive Reversal0.300.26+0.04
Perfect Parry0.700.67+0.03
Punish Counters landed0.100.07+0.03
Drive Impact0.200.21-0.01
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 1.5 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.5 · reference 0.42
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Give each meter spend a purpose

    SA1: profile 14.5% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 14.5% · reference 30%
    • SA2: profile 29% · reference 21.4%
    • SA3: profile 43.5% · reference 38.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.7
    • Drive Reversal: profile 0.1 · reference 0.24
    • Perfect Parry: profile 1 · reference 0.6
  3. Build pressure without overextending

    Corner pressure: profile 14 · reference 14.71

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14 · reference 14.71
    • Time cornered: profile 7.9 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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