Marisa
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · PongiChannelM85%

ぽんぎc

Day Off Means Game On!
Rank 36MR 1,753#15,249
Last 104–6-8Last 208–12-19
Winrate
52%
44W · 40L · 84 stored
Ranked matches
84
selected mode
Wins
44
Ranked
Losses
40
Ranked
Peak MR
1,799
Marisa

Ranked MR · Marisa

84 local · 0 imported · 84 on chart · 163 battles stored

Latest game

DefeatRanked

Replay not requested
Marisa
ぽんぎc · Marisa
Yasmine
Opponent · Yasmineかそ田山

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ぽんぎc’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitぽんぎcLegendsDifference LessLegendsMore
SA118.6%41.8%-23.2%
Drive Rush (cancel)15.5%29.3%-13.8%
SA227.1%18.1%+9.0%
Drive Arts27.4%19.0%+8.5%
CA15.7%7.3%+8.4%
SA338.6%32.8%+5.8%
Drive Guard16.1%14.5%+1.6%
Got thrown3.002.20+0.80
Drive Rush (parry)9.7%8.9%+0.7%
Time cornered8.607.86+0.74
Corner pressure9.3010.02-0.72
Throw techs0.700.54+0.16
Drive Parry1.701.56+0.14
Perfect Parry0.700.59+0.11
Drive Impact0.100.20-0.10
Got Punish Countered0.200.11+0.09
Drive Reversal0.400.33+0.07
Drive Impact gauge1.8%1.8%-0.0%
Throws2.002.03-0.03
Got stunned0.000.03-0.03
Throw parries0.300.28+0.02
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Review close-range choices

    Throws: profile 2 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2 · reference 2.13
    • Throw techs: profile 0.7 · reference 0.52
    • Got thrown: profile 3 · reference 2.3
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 15.5% · reference 28.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 15.5% · reference 28.2%
    • Drive Arts: profile 27.4% · reference 18.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs JP: 36 wins in 99 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 36 wins in 99 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 38 wins in 72 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 38 wins in 72 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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