Marisa
Updated 6 days agoSteamSteamJapanJapanClub · MajinClubC100%

Arita

3 Years With Street Fighter 6
Rank 36MR 2,024#784
Last 103–7-34Last 209–11-15
Winrate
47%
27W · 31L · 58 stored
Ranked matches
58
selected mode
Wins
27
Ranked
Losses
31
Ranked
Peak MR
2,058
Marisa

Ranked MR · Marisa

58 local · 0 imported · 58 on chart · 90 battles stored

Latest game

DefeatRanked

Replay not requested
Marisa
Arita · Marisa
Cammy
Opponent · Cammy黑魅灵_F

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
Arita’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitAritaLegendsDifference LessLegendsMore
Drive Arts13.5%19.0%-5.4%
SA137.1%41.8%-4.7%
SA222.5%18.1%+4.4%
Drive Rush (parry)12.8%8.9%+3.9%
SA336.0%32.8%+3.2%
CA4.5%7.3%-2.8%
Drive Guard16.7%14.5%+2.2%
Time cornered9.307.86+1.44
Drive Parry0.901.56-0.66
Drive Rush (cancel)28.7%29.3%-0.6%
Throws1.702.03-0.33
Drive Impact gauge1.5%1.8%-0.3%
Drive Reversal0.600.33+0.27
Corner pressure10.2010.02+0.18
Got thrown2.102.20-0.10
Stuns landed0.000.09-0.09
Throw parries0.200.28-0.08
Throw techs0.600.54+0.06
Got stunned0.000.03-0.03
Perfect Parry0.600.59+0.01
Got Punish Countered0.100.11-0.01
Punish Counters landed0.100.11-0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.8 · reference 0.6

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.8 · reference 0.6
    • Drive Reversal: profile 0.4 · reference 0.32
    • Throw techs: profile 0.8 · reference 0.52
  2. Trace how you lose or gain space

    Corner pressure: profile 12.2 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.2 · reference 10.2
    • Time cornered: profile 8.2 · reference 8.39
  3. Give each meter spend a purpose

    Drive Arts: profile 12.7% · reference 18.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 12.7% · reference 18.5%
    • CA: profile 4.5% · reference 9%
    • SA2: profile 26.1% · reference 20.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.8 · reference 0.6

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.8 · reference 0.6
    • Drive Reversal: profile 0.4 · reference 0.32
    • Throw techs: profile 0.8 · reference 0.52
  2. Build pressure without overextending

    Corner pressure: profile 12.2 · reference 10.2

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.2 · reference 10.2
    • Time cornered: profile 8.2 · reference 8.39
  3. Adapt to the visible gauge

    Drive Arts: profile 12.7% · reference 18.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 12.7% · reference 18.5%
    • CA: profile 4.5% · reference 9%
    • SA2: profile 26.1% · reference 20.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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