Marisa
Updated 1 week agoSteamSteamJapanJapanC100%

シュナイダー右衛門督義照

Shared Destiny
Rank 36MR 1,649#43,299
Last 106–4+16Last 2010–10-8
Winrate
55%
40W · 33L · 73 stored
Ranked matches
73
selected mode
Wins
40
Ranked
Losses
33
Ranked
Peak MR
1,665
Marisa

Ranked MR · Marisa

73 local · 0 imported · 73 on chart · 73 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
シュナイダー右衛門督義照 · Marisa
Mai
Opponent · Maiyami

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
シュナイダー右衛門督義照’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
Habitシュナイダー右衛門督義照LegendsDifference LessLegendsMore
Drive Rush (cancel)19.0%29.3%-10.3%
Drive Arts25.4%19.0%+6.5%
SA213.2%18.1%-5.0%
CA11.8%7.3%+4.5%
SA335.5%32.8%+2.7%
Drive Rush (parry)11.4%8.9%+2.5%
SA139.5%41.8%-2.3%
Corner pressure9.1010.02-0.92
Drive Guard15.1%14.5%+0.6%
Drive Parry1.001.56-0.56
Throws1.502.03-0.53
Perfect Parry0.300.59-0.29
Drive Reversal0.600.33+0.27
Time cornered8.107.86+0.24
Drive Impact gauge1.7%1.8%-0.1%
Throw techs0.400.54-0.14
Drive Impact0.100.20-0.10
Got stunned0.100.03+0.07
Throw parries0.300.28+0.02
Got Punish Countered0.100.11-0.01
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
Got thrown2.202.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 1.7% · reference 1.9%
  2. Review defensive decisions

    Drive Parry: profile 1 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.59
    • Perfect Parry: profile 0.3 · reference 0.6
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 19% · reference 28.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 19% · reference 28.2%
    • SA2: profile 13.2% · reference 20.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.32

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.32
  2. Use matchup records as scouting leads

    vs Yasmine: 11 wins in 22 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 11 wins in 22 games
    • vs Juri: 8 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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