Player dataCFN 2198957504
MaydayMarch
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
0 of 23 rowsThis table has 23 rows on earlier pages. Other tables may continue on page 2.
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 713 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Throw parries | 0.3 | 0.22333333333333336 | 0.07666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 101
|
| Got thrown | 3.3 | 1.97 | 1.3299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 102
|
| Stuns landed | 0.1 | 0.05333333333333335 | 0.046666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 103
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 104
|
| Corner pressure | 10.8 | 12.050000000000002 | -1.2500000000000018 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 105
|
| Time cornered | 8 | 8.403333333333334 | -0.4033333333333342 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 106
|
| Drive Rush (cancel) | 0.2261 | 0.43118333333333336 | -0.20508333333333337 | fraction | Details for Saved elite comparisons for played characters, row 107
|
| Drive Rush (parry) | 0.0898 | 0.04454666666666666 | 0.04525333333333335 | fraction | Details for Saved elite comparisons for played characters, row 108
|
| Drive Arts | 0.1516 | 0.15575333333333335 | -0.004153333333333342 | fraction | Details for Saved elite comparisons for played characters, row 109
|
| Drive Impact gauge | 0.0481 | 0.014513333333333333 | 0.03358666666666667 | fraction | Details for Saved elite comparisons for played characters, row 110
|
| SA1 | 0.2236 | 0.3301133333333333 | -0.10651333333333332 | fraction | Details for Saved elite comparisons for played characters, row 111
|
| SA2 | 0.1184 | 0.32550000000000007 | -0.20710000000000006 | fraction | Details for Saved elite comparisons for played characters, row 112
|
| SA3 | 0.4078 | 0.2588666666666667 | 0.1489333333333333 | fraction | Details for Saved elite comparisons for played characters, row 113
|
| CA | 0.25 | 0.08532333333333335 | 0.16467666666666664 | fraction | Details for Saved elite comparisons for played characters, row 114
|
| Drive Guard | 0.194 | 0.09597333333333334 | 0.09802666666666666 | fraction | Details for Saved elite comparisons for played characters, row 115
|
| Drive Impact | 0.7 | 0.18666666666666668 | 0.5133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 116
|
| Drive Parry | 2.9 | 1.7700000000000005 | 1.1299999999999994 | events/game | Details for Saved elite comparisons for played characters, row 117
|
| Perfect Parry | 0.8 | 0.57 | 0.2300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 118
|
| Drive Reversal | 0.2 | 0.32000000000000006 | -0.12000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 119
|
| Punish Counters landed | 0.6 | 0.11333333333333336 | 0.48666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 120
|
| Got Punish Countered | 0.3 | 0.09333333333333337 | 0.2066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 121
|
| Throws | 4.1 | 2.4500000000000006 | 1.649999999999999 | events/game | Details for Saved elite comparisons for played characters, row 122
|
| Throw techs | 1.3 | 0.5400000000000001 | 0.7599999999999999 | events/game | Details for Saved elite comparisons for played characters, row 123
|
| Throw parries | 0.3 | 0.21000000000000002 | 0.08999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 124
|
| Got thrown | 3.3 | 2.3366666666666664 | 0.9633333333333334 | events/game | Details for Saved elite comparisons for played characters, row 125
|
| Stuns landed | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 126
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 127
|
| Corner pressure | 10.8 | 6.796666666666667 | 4.003333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 128
|
| Time cornered | 8 | 9.32333333333333 | -1.3233333333333306 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 129
|
| Drive Rush (cancel) | 0.2261 | 0.42870333333333316 | -0.20260333333333316 | fraction | Details for Saved elite comparisons for played characters, row 130
|
| Drive Rush (parry) | 0.0898 | 0.047880000000000006 | 0.04192 | fraction | Details for Saved elite comparisons for played characters, row 131
|
| Drive Arts | 0.1516 | 0.11513666666666664 | 0.036463333333333375 | fraction | Details for Saved elite comparisons for played characters, row 132
|
| Drive Impact gauge | 0.0481 | 0.01627666666666667 | 0.03182333333333333 | fraction | Details for Saved elite comparisons for played characters, row 133
|
| SA1 | 0.2236 | 0.3106400000000001 | -0.08704000000000009 | fraction | Details for Saved elite comparisons for played characters, row 134
|
| SA2 | 0.1184 | 0.30667666666666665 | -0.18827666666666665 | fraction | Details for Saved elite comparisons for played characters, row 135
|
| SA3 | 0.4078 | 0.30038999999999993 | 0.10741000000000006 | fraction | Details for Saved elite comparisons for played characters, row 136
|
| CA | 0.25 | 0.08209666666666664 | 0.16790333333333335 | fraction | Details for Saved elite comparisons for played characters, row 137
|
| Drive Guard | 0.194 | 0.11010333333333332 | 0.08389666666666669 | fraction | Details for Saved elite comparisons for played characters, row 138
|
| Drive Impact | 0.7 | 0.2533333333333333 | 0.44666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 139
|
| Drive Parry | 2.9 | 2.0300000000000007 | 0.8699999999999992 | events/game | Details for Saved elite comparisons for played characters, row 140
|
| Perfect Parry | 0.8 | 0.7533333333333334 | 0.046666666666666634 | events/game | Details for Saved elite comparisons for played characters, row 141
|
| Drive Reversal | 0.2 | 0.49666666666666676 | -0.29666666666666675 | events/game | Details for Saved elite comparisons for played characters, row 142
|
| Punish Counters landed | 0.6 | 0.17666666666666672 | 0.42333333333333323 | events/game | Details for Saved elite comparisons for played characters, row 143
|
| Got Punish Countered | 0.3 | 0.1366666666666667 | 0.1633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 144
|
| Throws | 4.1 | 2.7100000000000004 | 1.3899999999999992 | events/game | Details for Saved elite comparisons for played characters, row 145
|
| Throw techs | 1.3 | 0.61 | 0.6900000000000001 | events/game | Details for Saved elite comparisons for played characters, row 146
|
| Throw parries | 0.3 | 0.2366666666666667 | 0.0633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 147
|
| Got thrown | 3.3 | 2.4266666666666663 | 0.8733333333333335 | events/game | Details for Saved elite comparisons for played characters, row 148
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 149
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 150
|
| Corner pressure | 10.8 | 6.466666666666665 | 4.333333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 151
|
| Time cornered | 8 | 10.730000000000002 | -2.730000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 152
|
| Drive Rush (cancel) | 0.2261 | 0.3424266666666667 | -0.11632666666666672 | fraction | Details for Saved elite comparisons for played characters, row 153
|
| Drive Rush (parry) | 0.0898 | 0.07858666666666667 | 0.011213333333333339 | fraction | Details for Saved elite comparisons for played characters, row 154
|
| Drive Arts | 0.1516 | 0.13010666666666665 | 0.021493333333333364 | fraction | Details for Saved elite comparisons for played characters, row 155
|
| Drive Impact gauge | 0.0481 | 0.020693333333333334 | 0.027406666666666663 | fraction | Details for Saved elite comparisons for played characters, row 156
|
| SA1 | 0.2236 | 0.25316 | -0.029560000000000003 | fraction | Details for Saved elite comparisons for played characters, row 157
|
| SA2 | 0.1184 | 0.3541333333333333 | -0.2357333333333333 | fraction | Details for Saved elite comparisons for played characters, row 158
|
| SA3 | 0.4078 | 0.29187666666666673 | 0.11592333333333327 | fraction | Details for Saved elite comparisons for played characters, row 159
|
| CA | 0.25 | 0.10063000000000001 | 0.14937 | fraction | Details for Saved elite comparisons for played characters, row 160
|
| Drive Guard | 0.194 | 0.14382666666666666 | 0.05017333333333335 | fraction | Details for Saved elite comparisons for played characters, row 161
|
| Drive Impact | 0.7 | 0.33333333333333337 | 0.3666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 162
|
| Drive Parry | 2.9 | 2.0000000000000004 | 0.8999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 163
|
| Perfect Parry | 0.8 | 0.7633333333333334 | 0.036666666666666625 | events/game | Details for Saved elite comparisons for played characters, row 164
|
| Drive Reversal | 0.2 | 0.17333333333333334 | 0.026666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 165
|
| Punish Counters landed | 0.6 | 0.13000000000000003 | 0.47 | events/game | Details for Saved elite comparisons for played characters, row 166
|
| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 167
|
| Throws | 4.1 | 2.0166666666666666 | 2.083333333333333 | events/game | Details for Saved elite comparisons for played characters, row 168
|
| Throw techs | 1.3 | 0.4066666666666666 | 0.8933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 169
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| Throw parries | 0.3 | 0.38333333333333336 | -0.08333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 170
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| Got thrown | 3.3 | 2.29 | 1.0099999999999998 | events/game | Details for Saved elite comparisons for played characters, row 171
|
| Stuns landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 172
|
| Got stunned | 0 | 0.029999999999999995 | -0.029999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 173
|
| Corner pressure | 10.8 | 10.696666666666665 | 0.10333333333333528 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 174
|
| Time cornered | 8 | 12.000000000000004 | -4.0000000000000036 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 175
|
| Drive Rush (cancel) | 0.2261 | 0.22115666666666664 | 0.004943333333333355 | fraction | Details for Saved elite comparisons for played characters, row 176
|
| Drive Rush (parry) | 0.0898 | 0.06729 | 0.022510000000000002 | fraction | Details for Saved elite comparisons for played characters, row 177
|
| Drive Arts | 0.1516 | 0.31380000000000013 | -0.16220000000000012 | fraction | Details for Saved elite comparisons for played characters, row 178
|
| Drive Impact gauge | 0.0481 | 0.020836666666666667 | 0.02726333333333333 | fraction | Details for Saved elite comparisons for played characters, row 179
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| SA1 | 0.2236 | 0.22584666666666656 | -0.0022466666666665636 | fraction | Details for Saved elite comparisons for played characters, row 180
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| SA2 | 0.1184 | 0.54152 | -0.42312 | fraction | Details for Saved elite comparisons for played characters, row 181
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| SA3 | 0.4078 | 0.18078999999999995 | 0.22701000000000005 | fraction | Details for Saved elite comparisons for played characters, row 182
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| CA | 0.25 | 0.051636666666666664 | 0.19836333333333334 | fraction | Details for Saved elite comparisons for played characters, row 183
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| Drive Guard | 0.194 | 0.13032 | 0.06368000000000001 | fraction | Details for Saved elite comparisons for played characters, row 184
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| Drive Impact | 0.7 | 0.22666666666666674 | 0.4733333333333332 | events/game | Details for Saved elite comparisons for played characters, row 185
|
| Drive Parry | 2.9 | 1.6033333333333333 | 1.2966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 186
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| Perfect Parry | 0.8 | 0.5000000000000001 | 0.29999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 187
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| Drive Reversal | 0.2 | 0.5666666666666667 | -0.36666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 188
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| Punish Counters landed | 0.6 | 0.12333333333333335 | 0.4766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 189
|
| Got Punish Countered | 0.3 | 0.08000000000000004 | 0.21999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 190
|
| Throws | 4.1 | 1.77 | 2.3299999999999996 | events/game | Details for Saved elite comparisons for played characters, row 191
|
| Throw techs | 1.3 | 0.3700000000000001 | 0.9299999999999999 | events/game | Details for Saved elite comparisons for played characters, row 192
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| Throw parries | 0.3 | 0.25666666666666665 | 0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 193
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| Got thrown | 3.3 | 2.0533333333333332 | 1.2466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 194
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| Stuns landed | 0.1 | 0.08333333333333336 | 0.01666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 195
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| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 196
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| Corner pressure | 10.8 | 7.926666666666667 | 2.873333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 197
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| Time cornered | 8 | 11.68666666666667 | -3.686666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 198
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| Drive Rush (cancel) | 0.2261 | 0.29986333333333337 | -0.07376333333333338 | fraction | Details for Saved elite comparisons for played characters, row 199
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| Drive Rush (parry) | 0.0898 | 0.07365666666666666 | 0.016143333333333343 | fraction | Details for Saved elite comparisons for played characters, row 200
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
55 of 155 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 25 | 4076601818 | Hand Me Downs | 25 | 2,230 | 656,769 | 26,922 |
| 25 | 2344551857 | BonchanRB | 25 | 2,209 | 652,766 | 20,544 |
| 25 | 1775935259 | Kushina | 25 | 2,201 | 504,167 | 29,993 |
| 25 | 2399060619 | hinao | 25 | 2,199 | 699,065 | 35,477 |
| 25 | 1471410494 | Yanai | 25 | 2,142 | 925,224 | 53,257 |
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
| 27 | 3400122682 | kincho | 27 | 2,229 | 966,707 | 57,316 |
| 27 | 4210220386 | なっつだよ | 27 | 2,210 | 586,815 | 46,979 |
| 27 | 1780568425 | Yassa | 27 | 2,187 | 72,702 | 1,792 |
| 27 | 3592602051 | ばやしこ|VLY | 27 | 2,181 | 688,853 | 38,865 |
| 27 | 3469023159 | あ か た | 27 | 2,151 | 952,129 | 33,071 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 29 | 3722662728 | 生駒デビル | 29 | 2,236 | 463,509 | 32,247 |
| 29 | 3466993951 | kosaku | 29 | 2,212 | 905,225 | 39,208 |
| 29 | 3161507819 | 今井 翔太 | 29 | 2,209 | 900,866 | 12,428 |
| 29 | 3708958378 | あくたがわ | 29 | 2,207 | 334,083 | 66,092 |
| 29 | 1927204743 | @SycomのSeichi | 29 | 2,204 | 934,083 | 60,297 |
| 30 | 2626960876 | Kazunoko | 30 | 2,345 | 694,491 | 48,724 |
| 30 | 2884396961 | Fuudo | 30 | 2,340 | 234,755 | 15,956 |
| 30 | 2596827813 | Yoske | 30 | 2,257 | 920,500 | 49,402 |
| 30 | 1219809704 | やまでステーキやきたい | 30 | 2,238 | 557,904 | 30,462 |
| 30 | 4009642679 | Fujimura | 30 | 2,238 | 191,573 | 12,294 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
0 of 2 rowsThis table has 2 rows on earlier pages. Other tables may continue on page 2.
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 56
- Stored matches
- 56
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-03
- Sample ends (UTC)
- 2026-09-12
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 33
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

