Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
A.K.I. · Latest 100
What to improve
Review close-range choices
Throw techs: profile 1.7 · reference 0.53
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 1.7 · reference 0.53
- Got thrown: profile 3.1 · reference 2.33
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.21
- Drive Impact gauge: profile 3.7% · reference 1.6%
Trace how you lose or gain space
Corner pressure: profile 10.5 · reference 12.18
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 10.5 · reference 12.18
- Time cornered: profile 12.5 · reference 9.75
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throw techs: profile 1.7 · reference 0.53
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 1.7 · reference 0.53
- Got thrown: profile 3.1 · reference 2.33
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.21
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.21
- Drive Impact gauge: profile 3.7% · reference 1.6%
Use matchup records as scouting leads
vs Luke: 20 wins in 35 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Luke: 20 wins in 35 games
- vs Ryu: 13 wins in 33 games
- vs Akuma: 15 wins in 30 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

