Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Lily · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Review defensive decisions
Drive Parry: profile 1.4 · reference 2.05
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.4 · reference 2.05
- Perfect Parry: profile 0.1 · reference 0.76
Give each meter spend a purpose
Drive Arts: profile 50.5% · reference 23.7%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 50.5% · reference 23.7%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Probe defense before committing
Drive Parry: profile 1.4 · reference 2.05
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.4 · reference 2.05
- Perfect Parry: profile 0.1 · reference 0.76
Adapt to the visible gauge
Drive Arts: profile 50.5% · reference 23.7%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 50.5% · reference 23.7%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

