Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Zangief · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.13
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.27
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 2.6% · reference 2.1%
Study a recurring matchup situation
vs Char 253: 142 wins in 291 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 142 wins in 291 games
- vs Luke: 15 wins in 31 games
- vs Yasmine: 10 wins in 23 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.13
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.13
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.27
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 2.6% · reference 2.1%
Use matchup records as scouting leads
vs Char 253: 142 wins in 291 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 142 wins in 291 games
- vs Luke: 15 wins in 31 games
- vs Yasmine: 10 wins in 23 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

