最近一场对战
AKmill

最近 10 场2–1+7最近 20 场2–1+7
胜率
67%
2 胜 · 1 负 · 已存 3 场
排位赛对战
3
已选模式
胜场
2
排位赛
负场
1
排位赛
最高 MR
1,509
Akuma
排位 MR
本地 3 · 导入 0 · 图表显示 3 · 已存 110 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | mill | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 6.7% | 28.6% | -22.0% | |
| SA3 | 53.3% | 38.7% | +14.7% | |
| 斗气前冲(取消) | 45.3% | 32.7% | +12.6% | |
| CA | 20.0% | 9.9% | +10.1% | |
| 斗气防御 | 5.2% | 13.1% | -7.9% | |
| 斗气前冲(招架) | 1.9% | 7.4% | -5.5% | |
| 斗气迸放消耗 | 5.5% | 1.5% | +4.0% | |
| SA2 | 20.0% | 22.8% | -2.8% | |
| 被困版边时间 | 7.30 | 8.55 | -1.25 | |
| 版边压制 | 10.30 | 11.47 | -1.17 | |
| 斗气技 | 20.0% | 19.2% | +0.8% | |
| 斗气招架 | 0.90 | 1.65 | -0.75 | |
| 精准招架 | 0.20 | 0.77 | -0.57 | |
| 受到投技 | 1.60 | 2.09 | -0.49 | |
| 拆投 | 0.10 | 0.45 | -0.35 | |
| 投技 | 3.00 | 2.74 | +0.26 | |
| 斗气反攻 | 0.00 | 0.20 | -0.20 | |
| 斗气迸放 | 0.40 | 0.20 | +0.20 | |
| 受到惩罚反击 | 0.20 | 0.09 | +0.11 | |
| 惩罚反击命中 | 0.20 | 0.13 | +0.07 | |
| 造成昏厥 | 0.10 | 0.03 | +0.07 | |
| 招架时被投 | 0.20 | 0.27 | -0.07 | |
| 受到昏厥 | 0.10 | 0.04 | +0.06 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Akuma
MR 1509 · #223,725
Ryu
LP 0
Zangief
LP 0
Ken
LP 0
Guile
LP 0
Edmond Honda
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 380胜 · 387负 | 49.5% | 767 | |
| 12胜 · 23负 | 34.3% | 35 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 475,935 | 9,985 | 30 | 485,950 | |
| 198,799 | 2,280 | 14,713 | 215,792 | |
| 85,541 | 5,475 | 0 | 91,016 | |
| 48,889 | 120 | 0 | 49,009 | |
| 0 | 0 | 380 | 380 | |
| 123 | 40 | 0 | 163 | |
| 6 | 0 | 124 | 130 | |
| 74 | 0 | 0 | 74 | |
| 36 | 0 | 20 | 56 | |
| 30 | 0 | 0 | 30 | |
| 5 | 0 | 0 | 5 |
?
Any12-2334%?
Any380-38750%Public data
Public statistics and datasets
Results from 110 of 110 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 63games
- Losses
- 47games
- Draws
- 0games
- Games
- 110games
- Win rate (draw = half win)
- 57.27%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 3
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 4
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 1,509 | 102,878 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

