gesora
Let's Do This
None
R39
胜率
—
0 胜 · 0 负 · 已存 0 场
排位赛对战
0
已选模式
胜场
0
排位赛
负场
0
排位赛
最高 MR
—
排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 0 场对战
此时间范围内的排位 MR 数据不足。
尚未存储任何对战。
按差值绝对值从大到小排列23 项习惯
| 习惯 | gesora | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 16.1% | 34.2% | -18.1% | |
| SA3 | 47.3% | 37.6% | +9.8% | |
| 斗气前冲(取消) | 48.1% | 38.7% | +9.4% | |
| CA | 14.0% | 8.9% | +5.0% | |
| 斗气前冲(招架) | 2.3% | 5.8% | -3.5% | |
| SA2 | 22.6% | 19.3% | +3.3% | |
| 斗气技 | 15.6% | 18.8% | -3.3% | |
| 斗气防御 | 9.5% | 11.3% | -1.8% | |
| 斗气迸放消耗 | 2.6% | 1.1% | +1.5% | |
| 斗气招架 | 2.60 | 1.71 | +0.89 | |
| 投技 | 3.10 | 2.29 | +0.81 | |
| 精准招架 | 0.50 | 0.75 | -0.25 | |
| 斗气迸放 | 0.40 | 0.16 | +0.24 | |
| 受到投技 | 1.90 | 2.07 | -0.17 | |
| 被困版边时间 | 8.90 | 8.74 | +0.16 | |
| 拆投 | 0.30 | 0.45 | -0.15 | |
| 受到昏厥 | 0.20 | 0.06 | +0.14 | |
| 惩罚反击命中 | 0.20 | 0.07 | +0.13 | |
| 受到惩罚反击 | 0.20 | 0.07 | +0.13 | |
| 招架时被投 | 0.10 | 0.22 | -0.12 | |
| 版边压制 | 11.40 | 11.48 | -0.08 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 | |
| 斗气反攻 | 0.10 | 0.11 | -0.01 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。R39
Ryu
LP 0
R39
Ken
LP 0
R39
Guile
LP 0
官方胜率
| 战绩 |
|---|
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| Ryu | 22,722 | 1,110 | 0 | 23,832 |
| Guile | 906 | 0 | 0 | 906 |
| Ken | 144 | 0 | 0 | 144 |
| Zangief | 115 | 0 | 0 | 115 |
| Dee Jay | 20 | 0 | 0 | 20 |
| Cammy | 10 | 0 | 0 | 10 |
| Luke | 5 | 0 | 0 | 5 |
| Dhalsim | 5 | 0 | 0 | 5 |
| Blanka | 5 | 0 | 0 | 5 |
| Edmond Honda | 5 | 0 | 0 | 5 |
| Akuma | 5 | 0 | 0 | 5 |
环球游历虚拟形象
0
- Luke
Public data
Public statistics and datasets
Results from 0 of 0 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 0games
- Draws
- 0games
- Games
- 0games
- Win rate (draw = half win)
- Not available
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 2
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


