最近一场对战
YAREZE_PC

排位 MR · Yasmine
本地 0 · 导入 0 · 图表显示 0 · 已存 70 场对战
此时间范围内的排位 MR 数据不足。
| 习惯 | REZE_PC | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气前冲(取消) | 41.8% | 29.7% | +12.0% | |
| SA3 | 46.3% | 35.7% | +10.6% | |
| SA1 | 23.8% | 30.9% | -7.1% | |
| 斗气技 | 22.4% | 17.5% | +4.9% | |
| 斗气防御 | 10.2% | 14.5% | -4.4% | |
| SA2 | 21.3% | 24.2% | -3.0% | |
| 斗气前冲(招架) | 5.5% | 8.4% | -2.9% | |
| 被困版边时间 | 6.20 | 9.07 | -2.87 | |
| 版边压制 | 14.50 | 13.01 | +1.49 | |
| 受到投技 | 1.40 | 2.34 | -0.94 | |
| 斗气招架 | 1.40 | 1.90 | -0.50 | |
| CA | 8.8% | 9.2% | -0.5% | |
| 精准招架 | 0.40 | 0.70 | -0.30 | |
| 拆投 | 0.20 | 0.48 | -0.28 | |
| 投技 | 2.70 | 2.52 | +0.18 | |
| 招架时被投 | 0.10 | 0.23 | -0.13 | |
| 斗气反攻 | 0.10 | 0.23 | -0.13 | |
| 受到昏厥 | 0.00 | 0.06 | -0.06 | |
| 受到惩罚反击 | 0.10 | 0.06 | +0.04 | |
| 斗气迸放 | 0.20 | 0.17 | +0.03 | |
| 造成昏厥 | 0.10 | 0.08 | +0.02 | |
| 斗气迸放消耗 | 1.4% | 1.4% | +0.0% | |
| 惩罚反击命中 | 0.10 | 0.10 | -0.00 |
对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。已保存的对战计划
保留生成时依据数据和日期的AI计划。展开即可阅读两种视角。
Yasmine · 最近100场
需要改进的地方
找出惩罚反击的原因
受到惩罚反击:档案 0.1 · 参考 0.06
分别回看五次受到和打出的惩罚反击。先区分空挥与被防后留出破绽,再选择练习目标。
试试这样做在训练中重现一个反复出现的场景,检查距离和帧数计量表,再练习更稳妥的选择或确实能命中的反击。
数据依据
- 受到惩罚反击:档案 0.1 · 参考 0.06
复盘防守决策
斗气招架:档案 1.4 · 参考 1.96
比较五个防守场景:对手做了什么、你选了什么、结果如何。招架或拆投次数少,并不直接说明防守有弱点。
试试这样做从一个棘手场景记录两种不同选择,练习辨别和应对,再检查下一组对战中的判断是否改善。
数据依据
- 斗气招架:档案 1.4 · 参考 1.96
- 精准招架:档案 0.4 · 参考 0.74
- 斗气反攻:档案 0.1 · 参考 0.24
明确每次量表消耗的目的
斗气前冲(取消):档案 41.8% · 参考 29.6%
看着实际量表回顾五次资源决策,记录换来了什么以及还剩哪些选择。使用占比本身不能衡量效率。
试试这样做练习熟悉连段的资源消耗版本与节省版本,比较结果和剩余量表,再决定各自适用的场景。
数据依据
- 斗气前冲(取消):档案 41.8% · 参考 29.6%
- SA3:档案 46.3% · 参考 36.9%
AI根据引用统计选择经过检查的练习方案并排序。习惯涵盖整个档案,角色战绩与近期样本的统计范围不同。这些是供验证的思路,并非已确认的弱点或视频分析。 最近100场比赛的已报告趋势,并非生涯习惯平均值。
数据保存于2026年9月7日 · AI:dots-studio/dots-3-note-preview:free
如何应对这位玩家
把对局战绩当作观察线索
对阵Char 253:73场中获胜47场
较低胜率提示可以研究哪些录像,但不保证选角优势。确认同一种困难场景是否出现在多场比赛中。
试试这样做如果你使用引用的角色,就试一次录像中熟悉的场景。对方应对良好时,放弃原假设,按实际表现调整。
数据依据
- 对阵Char 253:73场中获胜47场
- 对阵Ryu:14场中获胜10场
- 对阵Akuma:13场中获胜11场
AI根据引用统计选择经过检查的练习方案并排序。习惯涵盖整个档案,角色战绩与近期样本的统计范围不同。这些是供验证的思路,并非已确认的弱点或视频分析。 最近100场比赛的已报告趋势,并非生涯习惯平均值。
数据保存于2026年9月7日 · AI:dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 70 of 70 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 59games
- Losses
- 11games
- Draws
- 0games
- Games
- 70games
- Win rate (draw = half win)
- 84.29%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
32 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 11
|
| Lily | 0 | 19,554 | Details for Current saved character ratings, row 12
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 14
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 15
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 16
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 18
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 19
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 20
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 21
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 22
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 23
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 24
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 25
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 26
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 27
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 28
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 29
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 30
|
| Yasmine | 1,500 | 25,012 | Details for Current saved character ratings, row 31
|
| Random | 0 | -1 | Details for Current saved character ratings, row 32
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

