最近一场对战
KIMayama

最近 10 场4–5-19最近 20 场4–5-19
胜率
44%
4 胜 · 5 负 · 已存 9 场
排位赛对战
9
已选模式
胜场
4
排位赛
负场
5
排位赛
最高 MR
1,802
Kimberly
排位 MR
本地 9 · 导入 0 · 图表显示 9 · 已存 68 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Mayama | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA3 | 55.7% | 41.7% | +13.9% | |
| SA1 | 23.6% | 34.1% | -10.5% | |
| 斗气前冲(取消) | 36.4% | 28.7% | +7.7% | |
| 斗气技 | 19.7% | 23.3% | -3.5% | |
| SA2 | 12.3% | 15.5% | -3.2% | |
| 版边压制 | 19.00 | 15.86 | +3.14 | |
| 投技 | 5.50 | 3.66 | +1.84 | |
| 斗气防御 | 12.3% | 13.5% | -1.2% | |
| 被困版边时间 | 10.10 | 8.87 | +1.23 | |
| 斗气迸放消耗 | 3.3% | 2.1% | +1.2% | |
| 惩罚反击命中 | 0.40 | 0.11 | +0.29 | |
| 斗气迸放 | 0.50 | 0.23 | +0.27 | |
| 斗气前冲(招架) | 7.5% | 7.7% | -0.2% | |
| 精准招架 | 0.30 | 0.49 | -0.19 | |
| CA | 8.5% | 8.7% | -0.2% | |
| 招架时被投 | 0.50 | 0.35 | +0.15 | |
| 造成昏厥 | 0.00 | 0.11 | -0.11 | |
| 受到投技 | 2.40 | 2.31 | +0.09 | |
| 受到昏厥 | 0.00 | 0.03 | -0.03 | |
| 斗气招架 | 1.70 | 1.68 | +0.02 | |
| 拆投 | 0.50 | 0.52 | -0.02 | |
| 斗气反攻 | 0.30 | 0.32 | -0.02 | |
| 受到惩罚反击 | 0.10 | 0.12 | -0.02 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Kimberly
MR 1802 · #10,071
Dee Jay
MR 1620 · #58,330
Edmond Honda
MR 1601 · #87,072
Manon
MR 1539 · #147,987
Ingrid
MR 1500 · #245,041
Ken
MR 1497 · #306,872
Ryu
LP 0
Luke
LP 0
Chun-Li
LP 0
Zangief
LP 0
JP
LP 0
Dhalsim
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 612胜 · 292负 | 67.7% | 904 | |
| 290胜 · 204负 | 58.7% | 494 | |
| 112胜 · 78负 | 58.9% | 190 | |
| 92胜 · 73负 | 55.8% | 165 | |
| 95胜 · 51负 | 65.1% | 146 | |
| 45胜 · 33负 | 57.7% | 78 | |
| 27胜 · 24负 | 52.9% | 51 | |
| 34胜 · 16负 | 68.0% | 50 | |
| 27胜 · 12负 | 69.2% | 39 | |
| 18胜 · 12负 | 60.0% | 30 | |
| 18胜 · 10负 | 64.3% | 28 | |
| 12胜 · 7负 | 63.2% | 19 | |
| 11胜 · 5负 | 68.8% | 16 | |
| 13胜 · 2负 | 86.7% | 15 | |
| 6胜 · 6负 | 50.0% | 12 | |
| 1胜 · 7负 | 12.5% | 8 | |
| 6胜 · 2负 | 75.0% | 8 | |
| 4胜 · 4负 | 50.0% | 8 | |
| 6胜 · 1负 | 85.7% | 7 | |
| 6胜 · 0负 | 100.0% | 6 | |
| 5胜 · 0负 | 100.0% | 5 | |
| 0胜 · 4负 | 0.0% | 4 | |
| 0胜 · 1负 | 0.0% | 1 | |
| 0胜 · 1负 | 0.0% | 1 | |
| 0胜 · 1负 | 0.0% | 1 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 291,242 | 32,600 | 590 | 324,432 | |
| 144,951 | 36,130 | 1,792 | 182,873 | |
| 90,974 | 1,770 | 0 | 92,744 | |
| 84,119 | 110 | 640 | 84,869 | |
| 75,358 | 3,600 | 288 | 79,246 | |
| 58,721 | 600 | 1,049 | 60,370 | |
| 44,881 | 500 | 280 | 45,661 | |
| 43,880 | 1,650 | 0 | 45,530 | |
| 28,185 | 150 | 430 | 28,765 | |
| 22,425 | 270 | 0 | 22,695 | |
| 18,075 | 0 | 0 | 18,075 | |
| 16,900 | 0 | 230 | 17,130 | |
| 14,462 | 0 | 0 | 14,462 | |
| 14,396 | 0 | 0 | 14,396 | |
| 13,359 | 100 | 0 | 13,459 |
?
Any5-0100%?
Any6-186%?
Any612-29268%?
Any92-7356%?
Any1-713%?
Any0-10%Public data
Public statistics and datasets
Results from 68 of 68 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 49games
- Losses
- 19games
- Draws
- 0games
- Games
- 68games
- Win rate (draw = half win)
- 72.06%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
31 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 1,802 | 296,907 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 1,539 | 53,771 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 1,497 | 69,778 | Details for Current saved character ratings, row 10
|
| Dee Jay | 1,620 | 160,630 | Details for Current saved character ratings, row 11
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 12
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 14
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 15
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 16
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 18
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 19
|
| E. Honda | 1,601 | 72,079 | Details for Current saved character ratings, row 20
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 21
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 22
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 23
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 24
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 25
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 26
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 27
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 28
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 29
|
| Ingrid | 1,500 | 26,250 | Details for Current saved character ratings, row 30
|
| Random | 0 | -1 | Details for Current saved character ratings, row 31
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

