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Hadoboom
Let's Do This
Fun-Loving Fighter
胜率
—
0 胜 · 0 负 · 已存 0 场
排位赛对战
0
已选模式
胜场
0
排位赛
负场
0
排位赛
最高 MR
—
排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 0 场对战
此时间范围内的排位 MR 数据不足。
尚未存储任何对战。
按差值绝对值从大到小排列23 项习惯
| 习惯 | Hadoboom | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气前冲(取消) | 0.0% | 37.0% | -37.0% | |
| 斗气技 | 32.3% | 16.3% | +16.0% | |
| 斗气迸放消耗 | 17.0% | 1.4% | +15.6% | |
| SA3 | 44.4% | 33.7% | +10.7% | |
| 版边压制 | 4.50 | 13.81 | -9.31 | |
| SA2 | 18.1% | 26.9% | -8.8% | |
| 斗气防御 | 5.1% | 13.7% | -8.6% | |
| 斗气前冲(招架) | 1.1% | 7.7% | -6.7% | |
| 被困版边时间 | 4.90 | 8.85 | -3.95 | |
| SA1 | 26.4% | 30.0% | -3.6% | |
| CA | 11.1% | 9.4% | +1.7% | |
| 斗气招架 | 0.40 | 1.87 | -1.47 | |
| 斗气迸放 | 0.90 | 0.20 | +0.70 | |
| 精准招架 | 0.10 | 0.77 | -0.67 | |
| 受到投技 | 1.60 | 2.11 | -0.51 | |
| 惩罚反击命中 | 0.60 | 0.10 | +0.50 | |
| 拆投 | 0.10 | 0.46 | -0.36 | |
| 投技 | 2.00 | 2.35 | -0.35 | |
| 招架时被投 | 0.50 | 0.21 | +0.29 | |
| 斗气反攻 | 0.40 | 0.22 | +0.18 | |
| 受到惩罚反击 | 0.20 | 0.09 | +0.11 | |
| 造成昏厥 | 0.00 | 0.08 | -0.08 | |
| 受到昏厥 | 0.00 | 0.07 | -0.07 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。RR39
Ryu
LP 0
LR39
Luke
LP 0
KR39
Kimberly
LP 0
CLR39
Chun-Li
LP 0
MR39
Manon
LP 0
ZR39
Zangief
LP 0
CR39
Cammy
LP 0
AKR39
A.K.I.
LP 0
BR39
Blanka
LP 0
GR39
Guile
LP 0
ER39
Ed
LP 0
EHR39
Edmond Honda
LP 0
官方胜率
| 战绩 |
|---|
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| MManon | 11,903 | 86,835 | 1,134 | 99,872 |
| RRyu | 13,755 | 35,080 | 3,601 | 52,436 |
| KKimberly | 195 | 2,160 | 51 | 2,406 |
| GGuile | 356 | 1,740 | 300 | 2,396 |
| EEd | 174 | 390 | 780 | 1,344 |
| BBlanka | 51 | 600 | 511 | 1,162 |
| AKA.K.I. | 293 | 765 | 0 | 1,058 |
| EHEdmond Honda | 0 | 960 | 13 | 973 |
| CLChun-Li | 35 | 120 | 653 | 808 |
| LLuke | 40 | 30 | 225 | 295 |
| AAkuma | 0 | 240 | 0 | 240 |
| MMarisa | 35 | 0 | 197 | 232 |
| ZZangief | 0 | 165 | 62 | 227 |
| KKen | 49 | 0 | 92 | 141 |
| JJamie | 0 | 0 | 114 | 114 |
环球游历虚拟形象
0
- Luke
俱乐部
未关联俱乐部
Public data
Public statistics and datasets
Results from 0 of 0 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 0games
- Draws
- 0games
- Games
- 0games
- Win rate (draw = half win)
- Not available
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
14 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 7
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 8
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 9
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 10
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 11
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 12
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 13
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 14
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.














