最近一场对战
M.GANRYU

最近 10 场6–4+1最近 20 场6–4+1
胜率
60%
6 胜 · 4 负 · 已存 10 场
排位赛对战
10
已选模式
胜场
6
排位赛
负场
4
排位赛
最高 MR
1,699
M. Bison
排位 MR
本地 10 · 导入 0 · 图表显示 10 · 已存 35 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | GANRYU | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气前冲(取消) | 41.5% | 30.0% | +11.6% | |
| SA2 | 14.0% | 21.0% | -6.9% | |
| SA3 | 42.1% | 35.2% | +6.9% | |
| CA | 15.8% | 10.2% | +5.6% | |
| SA1 | 28.1% | 33.7% | -5.6% | |
| 斗气前冲(招架) | 3.8% | 7.2% | -3.4% | |
| 斗气技 | 16.1% | 18.7% | -2.7% | |
| 斗气防御 | 11.0% | 13.4% | -2.4% | |
| 投技 | 3.30 | 2.42 | +0.88 | |
| 被困版边时间 | 10.50 | 9.85 | +0.65 | |
| 斗气招架 | 2.10 | 1.75 | +0.35 | |
| 精准招架 | 0.40 | 0.74 | -0.34 | |
| 拆投 | 0.30 | 0.57 | -0.27 | |
| 斗气迸放消耗 | 1.3% | 1.5% | -0.2% | |
| 招架时被投 | 0.40 | 0.26 | +0.14 | |
| 受到惩罚反击 | 0.20 | 0.09 | +0.11 | |
| 受到投技 | 2.70 | 2.59 | +0.11 | |
| 版边压制 | 11.80 | 11.91 | -0.11 | |
| 受到昏厥 | 0.00 | 0.04 | -0.04 | |
| 斗气反攻 | 0.30 | 0.33 | -0.03 | |
| 造成昏厥 | 0.10 | 0.07 | +0.03 | |
| 惩罚反击命中 | 0.10 | 0.11 | -0.01 | |
| 斗气迸放 | 0.20 | 0.19 | +0.01 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。M. Bison
MR 1580 · #106,320
Ryu
LP 0
Luke
LP 0
JP
LP 0
Ken
LP 0
Jamie
LP 0
Akuma
LP 0
C. Viper
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 21胜 · 21负 | 50.0% | 42 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 336,407 | 3,960 | 0 | 340,367 | |
| 31,117 | 0 | 0 | 31,117 | |
| 12,743 | 0 | 0 | 12,743 | |
| 4,621 | 0 | 0 | 4,621 | |
| 316 | 0 | 0 | 316 | |
| 65 | 0 | 126 | 191 | |
| 15 | 0 | 172 | 187 | |
| 110 | 20 | 0 | 130 | |
| 87 | 0 | 0 | 87 | |
| 2 | 0 | 60 | 62 | |
| 24 | 0 | 0 | 24 | |
| 18 | 0 | 0 | 18 | |
| 18 | 0 | 0 | 18 | |
| 10 | 0 | 0 | 10 | |
| 5 | 0 | 0 | 5 |
?
Any21-2150%Public data
Public statistics and datasets
Results from 35 of 35 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 17games
- Losses
- 18games
- Draws
- 0games
- Games
- 35games
- Win rate (draw = half win)
- 48.57%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| JP | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 4
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
| M. Bison | 1,580 | 272,547 | Details for Current saved character ratings, row 7
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

