最近一场对战
DEBrunight

最近 10 场9–1+59最近 20 场14–6+61
胜率
52%
45 胜 · 41 负 · 已存 86 场
排位赛对战
86
已选模式
胜场
45
排位赛
负场
41
排位赛
最高 MR
1,790
Dee Jay
排位 MR
本地 86 · 导入 0 · 图表显示 86 · 已存 86 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Brunight | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA3 | 56.9% | 33.0% | +23.9% | |
| SA1 | 18.1% | 33.3% | -15.3% | |
| SA2 | 15.3% | 23.8% | -8.5% | |
| 版边压制 | 10.30 | 12.34 | -2.04 | |
| 斗气迸放消耗 | 3.5% | 1.5% | +2.0% | |
| 斗气防御 | 13.3% | 14.9% | -1.6% | |
| 被困版边时间 | 11.00 | 9.45 | +1.55 | |
| 斗气前冲(招架) | 7.8% | 9.1% | -1.3% | |
| 投技 | 1.50 | 2.52 | -1.02 | |
| 斗气技 | 25.5% | 25.1% | +0.4% | |
| 受到投技 | 2.50 | 2.22 | +0.28 | |
| 斗气招架 | 1.90 | 1.67 | +0.23 | |
| 斗气迸放 | 0.40 | 0.20 | +0.20 | |
| 受到惩罚反击 | 0.30 | 0.10 | +0.20 | |
| CA | 9.7% | 9.9% | -0.2% | |
| 惩罚反击命中 | 0.30 | 0.12 | +0.18 | |
| 招架时被投 | 0.10 | 0.27 | -0.17 | |
| 精准招架 | 0.40 | 0.55 | -0.15 | |
| 拆投 | 0.60 | 0.46 | +0.14 | |
| 造成昏厥 | 0.00 | 0.07 | -0.07 | |
| 受到昏厥 | 0.10 | 0.04 | +0.06 | |
| 斗气反攻 | 0.20 | 0.18 | +0.02 | |
| 斗气前冲(取消) | 22.7% | 22.8% | -0.0% |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Dee Jay
MR 1741 · #18,293
Luke
MR 1634 · #54,604
Ed
MR 1507 · #226,388
Edmond Honda
LP 0
Akuma
LP 0
Terry
LP 0
C. Viper
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 626胜 · 590负 | 51.5% | 1,216 | |
| 60胜 · 47负 | 56.1% | 107 | |
| 6胜 · 5负 | 54.5% | 11 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 551,415 | 80 | 0 | 551,495 | |
| 274,965 | 0 | 0 | 274,965 | |
| 84,122 | 0 | 0 | 84,122 | |
| 56,359 | 0 | 0 | 56,359 | |
| 18,586 | 0 | 0 | 18,586 | |
| 16,746 | 0 | 0 | 16,746 | |
| 577 | 0 | 0 | 577 | |
| 456 | 0 | 0 | 456 | |
| 220 | 0 | 0 | 220 | |
| 193 | 0 | 0 | 193 | |
| 115 | 0 | 0 | 115 | |
| 100 | 0 | 0 | 100 | |
| 85 | 0 | 0 | 85 | |
| 61 | 0 | 0 | 61 | |
| 42 | 0 | 0 | 42 |
?
Any60-4756%?
Any626-59051%?
Any6-555%Public data
Public statistics and datasets
Results from 86 of 86 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 45games
- Losses
- 41games
- Draws
- 0games
- Games
- 86games
- Win rate (draw = half win)
- 52.33%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
7 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 1,634 | 251,774 | Details for Current saved character ratings, row 1
|
| Dee Jay | 1,741 | 472,328 | Details for Current saved character ratings, row 2
|
| Ed | 1,507 | 140,375 | Details for Current saved character ratings, row 3
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 4
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 5
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 6
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 7
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

