最近一场对战
ZAOnibaku

最近 10 场0–2-14最近 20 场0–2-14
胜率
0%
0 胜 · 2 负 · 已存 2 场
排位赛对战
2
已选模式
胜场
0
排位赛
负场
2
排位赛
最高 MR
1,629
Zangief
排位 MR · Zangief
本地 2 · 导入 0 · 图表显示 2 · 已存 99 场对战
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Onibaku | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气技 | 49.0% | 13.0% | +36.0% | |
| 斗气前冲(取消) | 0.0% | 34.2% | -34.2% | |
| SA2 | 4.3% | 35.4% | -31.1% | |
| CA | 39.1% | 10.1% | +29.1% | |
| SA3 | 54.3% | 29.2% | +25.2% | |
| SA1 | 2.2% | 25.3% | -23.1% | |
| 斗气防御 | 8.4% | 14.4% | -6.0% | |
| 版边压制 | 3.00 | 6.47 | -3.47 | |
| 斗气前冲(招架) | 5.8% | 7.9% | -2.1% | |
| 斗气招架 | 0.70 | 2.03 | -1.33 | |
| 斗气迸放消耗 | 3.4% | 2.1% | +1.3% | |
| 被困版边时间 | 9.50 | 10.73 | -1.23 | |
| 精准招架 | 0.00 | 0.75 | -0.75 | |
| 拆投 | 1.20 | 0.61 | +0.59 | |
| 斗气反攻 | 0.00 | 0.50 | -0.50 | |
| 受到投技 | 2.80 | 2.43 | +0.37 | |
| 投技 | 3.00 | 2.71 | +0.29 | |
| 受到惩罚反击 | 0.30 | 0.14 | +0.16 | |
| 斗气迸放 | 0.40 | 0.25 | +0.15 | |
| 招架时被投 | 0.10 | 0.24 | -0.14 | |
| 受到昏厥 | 0.20 | 0.08 | +0.12 | |
| 惩罚反击命中 | 0.30 | 0.18 | +0.12 | |
| 造成昏厥 | 0.00 | 0.07 | -0.07 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-16T21:09:17.993Z. Sample: 99 of 99 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 58 | 41 | 0 | 99 | 58.58585858585859 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 4 | Chun-Li | 0 | -1 |
| 6 | Zangief | 1615 | 160104 |
| 13 | A.K.I. | 0 | -1 |
| 32 | Ingrid | 0 | -1 |

