最近一场对战
iuuuuuuuf
胜率
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0 胜 · 0 负 · 已存 0 场
排位赛对战
0
已选模式
胜场
0
排位赛
负场
0
排位赛
最高 MR
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排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 4 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | iuuuuuuuf | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 100.0% | 31.5% | +68.5% | |
| SA3 | 0.0% | 38.9% | -38.9% | |
| SA2 | 0.0% | 21.0% | -21.0% | |
| 斗气前冲(取消) | 20.3% | 33.1% | -12.8% | |
| 斗气技 | 34.8% | 23.4% | +11.4% | |
| CA | 0.0% | 8.5% | -8.5% | |
| 斗气防御 | 18.9% | 11.8% | +7.1% | |
| 斗气迸放消耗 | 6.8% | 1.4% | +5.3% | |
| 版边压制 | 10.80 | 15.38 | -4.58 | |
| 斗气前冲(招架) | 1.9% | 6.3% | -4.4% | |
| 受到投技 | 5.00 | 2.00 | +3.00 | |
| 投技 | 0.50 | 2.41 | -1.91 | |
| 斗气招架 | 3.00 | 1.85 | +1.15 | |
| 精准招架 | 0.30 | 0.71 | -0.41 | |
| 斗气反攻 | 0.00 | 0.27 | -0.27 | |
| 惩罚反击命中 | 0.30 | 0.08 | +0.22 | |
| 被困版边时间 | 8.20 | 7.99 | +0.21 | |
| 招架时被投 | 0.00 | 0.20 | -0.20 | |
| 拆投 | 0.50 | 0.38 | +0.12 | |
| 斗气迸放 | 0.30 | 0.21 | +0.09 | |
| 造成昏厥 | 0.00 | 0.08 | -0.08 | |
| 受到昏厥 | 0.00 | 0.07 | -0.07 | |
| 受到惩罚反击 | 0.00 | 0.07 | -0.07 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-14T10:09:05.414Z. Sample: 4 of 4 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 0 | 4 | 0 | 4 | 0 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 2 | Luke | 0 | -1 |
| 21 | Jamie | 0 | -1 |

